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Chaos Effect: Inverse
Yeelp edited this page Feb 28, 2024
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Inverse is a Timed Chaos Effect. It lasts anywhere from 1200 to 1800 ticks.
Inverse inverts a players movement. Attempting to move forward moves backwards, left is right, etc. While this is active, a player can not sprint forwards; instead, they sprint backwards.
This doesn't affect only player input, but also external sources that move a player. For example, being pushed by an entity will not push you away from them, but rather towards them. Getting hit by an entity will pull you towards the source instead of knocking you back. Some types of movement are unaffected, such as pistons.
Inverse is always applicable
Inverse is not mutually exclusive with any other Chaos Effect.
Version | Notes |
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1.0 | Introduced |