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Chaos Effect: Inverse

Yeelp edited this page Feb 28, 2024 · 3 revisions

Inverse is a Timed Chaos Effect. It lasts anywhere from 1200 to 1800 ticks.

Effect

Inverse inverts a players movement. Attempting to move forward moves backwards, left is right, etc. While this is active, a player can not sprint forwards; instead, they sprint backwards.

This doesn't affect only player input, but also external sources that move a player. For example, being pushed by an entity will not push you away from them, but rather towards them. Getting hit by an entity will pull you towards the source instead of knocking you back. Some types of movement are unaffected, such as pistons.

Applicability

Inverse is always applicable

Exclusivity

Inverse is not mutually exclusive with any other Chaos Effect.

History

Version Notes
1.0 Introduced
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