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Fix inconsistencies/errors with Lua ran from this that do not occur when ran from Lua in a .pak mod (Script.SetTimer behaviour and some crashes) - now uses the luaL_loadfile and lua_pcall from memory in WHGame.dll instead of what we link against
Builds/links against Lua from CryEngine directly so we can set storedebug to 1 in the global_State
Installation
Install Ultimate-ASI-Loader to the same directory as your KingdomCome.exe KingdomComeDeliverance2/Bin/Win64MasterMasterSteamPGO/
Copy the vscodelua.asi file to the same directory
Optional Debug Features
Launch the game with -console to see debug output in a separate window