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v1.2.0
The world gets its first entity that is a body rather than a marker: a ball that falls, rolls, bounces off walls and stays where it lands, built almost entirely from pieces that already existed — physics, drag, and a kick written as the same throw impulse a mouse flick already produces.
Game mode follows on top of it. A pet can be handed a practice course of hurdles that scroll past it, or a tool-use course the agent itself lays: reading, editing and running each get their own obstacle shape, waiting halts the course at a gate, and completed/failed end the round — so the game running is the report, not a second thing competing with it. A pilot plays the practice round on its own when nobody is driving, and jumping an obstacle got fixed to actually scale with a pet's size (a full-size pet needed 53 ticks of clearance against the 27 it had).
The user can also take a pet by hand — click to steer it left/right and jump with space, Escape or a click away to hand it back — which is what makes the mid-round handoff during a game possible.
Also fixes Claude Code listing the Codex-only skills a second time as slash commands.