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God of War III Android v2.1.7-bionic-v2

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@zFitness zFitness released this 19 Oct 01:48
· 45 commits to android since this release

Bionic 移植测试版(v2.1.7-bionic-v2,versionCode 3)。

新增

  • 超分:集成 Snapdragon GSR2 时域超分,游戏内抽屉与启动器均可开关,低分辨率渲染、高分辨率输出
  • 原生帧生成:游戏内接入 bloodframe 插帧引擎(MIT,2x/3x/4x 倍率);Home「FRAME GENERATION」卡片设置(下次启动生效),游戏内抽屉运行中即时生效;HUD 双帧率段(真实帧率/插帧后帧率);Settings → General 支持 Lossless.dll 导入
  • 游戏内性能 HUD:FPS/GPU/CPU 单行悬浮层,可拖动、位置持久化、触摸穿透,替代旧 show_fps
  • 启动器全新 Home:游戏身份卡(TITLE ID/版本徽章)、预设分段选择器、GPU 驱动面板、启动按钮;首次启动强制进入游戏目录选择页;平板(≥600dp)左侧竖栏双栏布局;设置新增「存储」分类
  • 画面拉伸全屏选项(不保持宽高比铺满屏幕)
  • 480p 极速省资源预设(移动预设现共 5 档);Home 新增帧率上限快捷下拉

修复

  • 480p/720p/900p 分辨率下亮部过曝(半分辨率后处理表未随输出缩放,移植上游 FelipePrado0#613)
  • 帧生成状态报告:不再跨会话残留旧遥测,抽屉反映真实开关状态
  • 移动预设不再重置宽屏(display_stretch 保留)
  • 补丁目录误选为游戏目录时给出可行动提示(sce_module 缺失场景)

说明

  • 需 ARM64 设备(Android 10+);首次启动需选择自己的游戏目录(含 eboot.bin)
  • 帧生成需倍率 ≥2;Lossless.dll 为可选导入项;帧率上限不超过引擎帧率
  • 与 v1 同签名,可直接覆盖安装
  • SHA-256 见附件 .sha256 文件

Bionic port test build (v2.1.7-bionic-v2, versionCode 3).

New

  • Super resolution: Snapdragon GSR2 temporal upscaling, toggleable in-game and from the launcher
  • Native frame generation: in-process bloodframe engine (MIT, 2x/3x/4x); Home FRAME GENERATION card (applied on next launch), in-game drawer applies live; HUD dual framerate readout; Lossless.dll import in Settings → General
  • In-game performance HUD: draggable FPS/GPU/CPU overlay with touch passthrough, replacing show_fps
  • Redesigned Home: game identity card, preset segmented selector, GPU driver panel, launch button; mandatory first-run game directory picker; tablet two-pane layout (≥600dp); new Storage settings section
  • Display stretch full-screen option
  • 480p speed preset (5 mobile presets total); frame cap quick dropdown on Home

Fixed

  • Overexposed lights at 480p/720p/900p (half-resolution post-processing buffer did not scale with output; ported from upstream FelipePrado0#613)
  • Frame generation status reporting: no stale telemetry across sessions; drawer reflects the real switch
  • Mobile presets no longer reset display stretch
  • Actionable error when the patches directory is picked as the game directory

Notes

  • ARM64 device required (Android 10+); pick your own game directory (containing eboot.bin) on first launch
  • Frame generation requires multiplier ≥ 2; Lossless.dll import is optional; frame cap is bounded by engine fps
  • Same signing key as v1, in-place upgrade works
  • SHA-256 in the attached .sha256 file