Vintner 1.3.0 — Wine at the Table
Vintner 1.3.0 — Wine at the Table
Vintner 1.3.0 brings finished wine out of the cellar and onto the table. Wine
bottles can now be placed in the world, opened gradually, shared through a
four-cup Tasting Service, and recovered without losing their identity.
Added
- Placeable red, white, and aged wine bottles.
- Four persistent servings per bottle, with visible partial-fill states.
- Tasting Services with four independently selectable cups.
- Tasting Service variants for all twelve supported wood families.
- Linen recolouring with all sixteen vanilla dyes.
A Proper PourandTo Good Companyadvancements.- Almanac reporting for remaining bottle and service servings.
Changed
- Directly drinking a partial bottle now scales its effects to the remaining
contents. - Tasting Service pours apply one-quarter of the source bottle's normal wine
effects; four servings equal one full bottle. - Placed and stored bottles now share one consistent visual language across
racks, crates, cellar shelves, and tasting cabinets. - Empty bottles can be recovered after the final serving.
- Normal tooltips remain concise while detailed wine information stays in the
Vintner's Almanac.
Persistence and multiplayer
- Remaining servings, vintage, batch, bottle number, provenance, quality,
ageing, and storage history survive placement, retrieval, save/reload, and
chunk unloading. - Bottle placement, pouring, individual cup selection, and the final serving
are server-authoritative and protected against duplicate interactions. - Existing bottles without serving data safely begin with four servings.
Compatibility
- Minecraft 26.2
- Fabric Loader 0.19.3
- Fabric API 0.155.2+26.2
- Required on both client and server
Vintner remains under active development. Mechanics, balance, models, and
compatibility may continue to evolve in future releases.