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Vintner 1.3.0 — Wine at the Table

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@zenithgb zenithgb released this 02 Sep 14:55
· 5 commits to main since this release

Vintner 1.3.0 — Wine at the Table

Vintner 1.3.0 brings finished wine out of the cellar and onto the table. Wine
bottles can now be placed in the world, opened gradually, shared through a
four-cup Tasting Service, and recovered without losing their identity.

Added

  • Placeable red, white, and aged wine bottles.
  • Four persistent servings per bottle, with visible partial-fill states.
  • Tasting Services with four independently selectable cups.
  • Tasting Service variants for all twelve supported wood families.
  • Linen recolouring with all sixteen vanilla dyes.
  • A Proper Pour and To Good Company advancements.
  • Almanac reporting for remaining bottle and service servings.

Changed

  • Directly drinking a partial bottle now scales its effects to the remaining
    contents.
  • Tasting Service pours apply one-quarter of the source bottle's normal wine
    effects; four servings equal one full bottle.
  • Placed and stored bottles now share one consistent visual language across
    racks, crates, cellar shelves, and tasting cabinets.
  • Empty bottles can be recovered after the final serving.
  • Normal tooltips remain concise while detailed wine information stays in the
    Vintner's Almanac.

Persistence and multiplayer

  • Remaining servings, vintage, batch, bottle number, provenance, quality,
    ageing, and storage history survive placement, retrieval, save/reload, and
    chunk unloading.
  • Bottle placement, pouring, individual cup selection, and the final serving
    are server-authoritative and protected against duplicate interactions.
  • Existing bottles without serving data safely begin with four servings.

Compatibility

  • Minecraft 26.2
  • Fabric Loader 0.19.3
  • Fabric API 0.155.2+26.2
  • Required on both client and server

Vintner remains under active development. Mechanics, balance, models, and
compatibility may continue to evolve in future releases.