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NG64 0.1.4
Update notice
- When a newer NG64 has been published on GitHub, the game says so a few seconds after you start playing. The helper checks GitHub's latest release when it starts and every 12 hours (a single request, nothing else is sent). To turn it off, create an empty
no-update-check.txtnext tong64helper.exe.
Fire
- Mario catches fire from the flames of burning vehicles (a fuel leak that ignites, a wreck on fire), on the bodywork or low down near the ground. He plays SM64's burning pain animation, runs about in flames, and loses health as in SM64 (about three wedges per burn, and a burn can cost a life). Water puts him out.
Water
- Fixed Mario floating several metres above BeamNG water (Gridmap's pool, the lakes on West Coast USA). A water block's surface is at its own height, not the top of its box. Mario also no longer swims in the air under a lake's bed.
Spin throw
- Hold Y (Triangle, Switch X, or E on the keyboard) next to a car and Mario grabs it like Bowser's tail, holding it out in front of him at his gloves. Circle the stick to spin it round him (the keyboard winds up by itself), then let go to throw: the car flies far at an angle, tumbling, and the faster the spin the further it goes. Tapping Y still lifts and throws as before.
- The spinning car collides: if it hits another vehicle, a wall or the ground the spin ends and the car drops, and whatever it hit is dented and knocked away.
- On a wrecked car, holding Y spins its main body even when a loose wheel or panel is nearer (a tap still lifts the nearest part); the loose parts stay where they lie.
Download NG64-0.1.4.zip (installer plus the files for installing by hand), or just NG64-Setup.exe.