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Pickups (toggle: P)
- SM64's yellow, red and blue coins, Power Stars, Metal Cap, Wing Cap and a temporary invincibility star appear at random
around Mario, streamed in as he moves. Everything about how they look is read from your ROM (models, textures,
animation); nothing ships with NG64. The caps and the star play their own SM64 music while active, then your music
(or silence, if you had it off) returns. Cars can't interact with them yet.
Enemies (toggle: O)
- Goombas, bob-ombs and koopas spawn around Mario in roughly SM64's proportions, capped to a reasonable number, as the
ROM's own models with their animations, running the game's own behaviour code (ported from the decompilation: walking,
chasing, jumping, fuses, explosions, koopas losing and chasing their shells, the attack and knock-back rules, Mario's
hit boxes). Cars hit them like a slide kick (the car takes a small dent), and a bob-omb goes off at a car's touch: its
blast dents the car and throws it up and away. - Bob-ombs can be picked up, carried and thrown, as in SM64.
- When the player drives off in a car and leaves Mario behind, pickups and enemies spawn and stay active around that car
too, with the ground streamed in under them.
Stars and red coins
- Collecting a Power Star plays SM64's star dance and jingle, with the sparkles and the celebration star.
- Red coin courses as in SM64: eight red coins with their orange counters and rising sounds; the eighth makes a star
appear from its marker with the star-spawn jingle. - Metal Mario uses the ROM's metal texture; the Wing Cap's wings have their proper cut-out feathers.
Settings app
- A small collapsible "NG64 Settings" panel appears with the HUD: pickups and enemies switches, a music picker and a volume
slider. Settings are saved inng64settings.txtnext to the helper. - The music list has previous/next buttons and follows the song keys; a scale slider sizes the SM64 HUD.
Download NG64-0.2.0.zip (installer plus the files for installing by hand), or just NG64-Setup.exe.