v0.1.3
Ranked-run detection and probe reliability update.
Source changes
- Corrected Metal Gear 2 timer conversion from 30 Hz to 15 Hz and added active-run detection for Metal Gear and Metal Gear 2.
- Improved MGS1 edition detection for western, Japanese original, and Integral discs; added correct regional timer mapping and difficulty handling.
- Hid overlay stats outside active ranked runs across all supported games.
- Moved memory probes off render thread, preventing scan work from stalling frame presentation.
- Reduced MGS2/MGS3 area logging to actual transitions and tightened MGS3 pointer validation.
- Simplified non-Nix Windows build setup, added direnv support, removed obsolete Proton override tooling, and bumped package/check versions to 0.1.3.
Verified behavior
All four ASI packages were built and deployed; all five supported games were smoke-tested in game. Native rank-rule tests pass for MG/MG2, MGS1, MGS2, and MGS3.
Full diff: v0.1.2...v0.1.3