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v0.5.0

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@github-actions github-actions released this 19 Sep 22:29

New: MGS4 Flashbacks tab

  • Added a Flashbacks checklist tab for MGS4, sorted in campaign order. MGS4 already had Feats. Flashbacks now joins the F4 cycle alongside it.
  • Progress shows unique flashbacks found (out of 222) alongside the raw trigger count, instead of counting repeat triggers as progress.

Overlay customization

  • Overlay position, size, UI scale, opacity, initial visibility, checklist height, hotkeys (toggle/tab/scroll keys), and log verbosity are now all configurable in bbtracker.ini.
  • Optional mouse=1 enables a cursor, clickable tabs, title-bar close/move, and a resize grip.
  • Log level filtering added (off/error/warn/info/debug).

Visual polish

  • Bundled the Inter font with FreeType hinting and tabular digits for cleaner, steadier text.
  • Base font size raised to 14; panel titles, tabs, ranks, grades, and MGS4 emblem names are now emphasized in bold/semibold.
  • Removed redundant borders around scrollable sections; summary values that used to clip (MGS2 campaign/pull-up/special-item strings) now fit their content width.
  • Enlarged MGS2 Bluff dog tag rows and dropped redundant MGS2 summary qualifiers.
  • Simplified the Peace Walker insignia tab by dropping its progress bar (the count is still shown).

Fixes

  • MGS1: fixed the Japanese-version game timer occasionally unlatching, and its time offset is now assigned directly from the known disc serial instead of a clock-based heuristic. Also fixed the tracker sometimes never detecting stats at all on some setups (including under Proton) due to an overly narrow memory scan.
  • MGS2: Dog Tags tab now shows only the active chapter (Tanker or Plant) during full-campaign runs instead of mixing both; refined dog-tag availability gates.
  • MGS3: Kerotan checklist now follows actual collection-route order (previously just grouped by stage).
  • MGS4: overlay no longer breaks after certain scene transitions (e.g. an Act 4 return) by rebuilding it when the game swaps its render target; the displayed career emblem now matches the game's own results-screen pick logic (e.g. LITTLE GRAY vs. CHICKEN priority).
  • Peace Walker: fixed a false "grade 5" report from an unresolved camaraderie counter, Heroism intermittently reading as unavailable, submachine gun takedowns not being counted, inaccurate weapon-type naming in the codename panel, and bogus co-op ratio/codename results caused by reading the wrong save object.
  • Reduced overlay frame stalls by bounding background discovery scans.

Full Changelog: v0.4.1...v0.5.0