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v0.8.0
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OptiScaler 0.5.0 on every API: NR without upscaling and XeFG frame generation.
Installs OptiScaler 0.5.0-amd-nr. The add-on stays at v0.7.10 and mochizuki at 0.4.10. Your OptiScaler games show an update.
- OptiScaler is now recommended on every 64-bit D3D9, D3D11, D3D12, Vulkan and OpenGL game when 0.5.0 is picked, with or without DLSS, FSR or XeSS. Picking an older OptiScaler brings back the old recommendation (D3D12 games with an upscaler). 32-bit games and emulators stay on ReShade.
- It goes in under the right name for the API:
opengl32.dll,d3d9.dll,winmm.dllfor Vulkan,dxgi.dllfor D3D11 and D3D12. A name you pick, or the one the OptiScaler wiki gives, still wins. - NR without upscaling is on in a fresh
OptiScaler.ini. Where the game's upscaler is on, NR runs inside it instead. On an RX 9000, lmxxf is the runtime only where the game has an upscaler; elsewhere it is danielblnc's, the one NR without upscaling runs on. - Better upscaler detection: subfolders (Unity's
_Data\Plugins) and upscalers built into the executable. - Another AMD NR mod in the folder is named before installing, and its
OptiScaler.inigoes to the backup instead of staying. - Uninstalling forgets the version picked for that game, and picking the newest no longer pins it.
- OptiScaler 0.5.0: XeFG 2X to 8X on all those games, with NR on or off; lmxxf updated to 0.41 (Style works at 720p); the Cyberpunk flicker with temporal on is gone; the 0.4.11 fixes.
XeFG in short: in game press Insert → Neural → Enable NR. Under Frame Generation set FG Input to OptiFG (Upscaler) and FG Output to XeFG, Save Settings, restart the game. Then tick Active under Frame Generation (XeFG) and pick the MFG count. End switches it on and off. D3D11 and D3D12 games need borderless or windowed mode.
Do not use it in online games with anti-cheat.
The auto updater will fetch this.
First time? Download AMD-NR-ReShade-Installer-v0.8.0.7z and extract the whole folder. The exe needs the three .json files beside it.