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v0.3.0 – first Android release

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@zwaetschge zwaetschge released this 05 Oct 11:24
· 28 commits to master since this release

First public release of the Android port of ACGC-PC-Port.

The APK contains no game data. You need your own USA disc image of Animal Crossing (GAFE01, .iso/.gcm/.ciso/NKit). Optional extras are fetched or generated on your device:

  • HD textures – one-tap download of the community Animal Crossing HD Texture Pack (ACHD V24) from its original source, converted on the device (BC7 → ASTC, ~2 min, ~1.5 GB).
  • Translations – German, French, Italian or Spanish, generated from your own European disc (GAFP01).

What's in it

  • Native game code (ac-decomp), GX → OpenGL ES 3, fullscreen + widescreen UI
  • Launcher in your system language (EN/DE/FR/IT/ES) with a language switch that also selects the game language
  • Gamepad, keyboard and on-screen touch overlay; outdoor C-stick camera; upstream 0.9.3 QoL options
  • Dolphin-compatible GCI saves (app-private)

Requirements

  • Android 8+, 32-bit capable ARM CPU (armeabi-v7a), OpenGL ES 3
  • ⚠️ Not yet on 64-bit-only devices (e.g. Galaxy Z Fold 7/8, recent Snapdragon 8 Elite phones, AYN Odin 3): Android refuses the install ("App not installed" / INSTALL_FAILED_NO_MATCHING_ABIS). Fixed in v0.4.0.
  • HD textures need ASTC support (practically every current GPU)

Note for testers of earlier builds

This APK is signed with the project's release key, so it cannot update a self-built debug install in place (uninstalling first deletes the app's saves and downloaded data).

How it was made

Built with AI coding agents – Z.ai (GLM), OpenAI Codex and Claude (Anthropic) – under human supervision and tested on a real tablet. Decompilation and PC port by the people credited in the README.