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💝 Improvements
You can now restore a recently deleted cloud project:
Every user can recover a project deleted by mistake, within a short time.
If you have a subscription, you can restore a project deleted up to 30 days ago.
Allow to run GDevelop from command line by adding it in PATH at installation (thanks @malec-palec!):
This is done automatically on Windows at installation. For portable builds or Linux/macOS, use the command palette and search "CLI" to install it.
Save scroll position of object group and layer properties panels.
Show better detected build errors, notably for for iOS: common errors, like having an icon with the wrong size, will be reported when a build is failing.
🐛 Bug fixes
Fix to avoid incompatible behaviors when adding objects to a group
Fix "zsh dquote>" hang when launching terminal scripts on macOS (thanks @luciuses)
Fix "mixed values" wrongly shown for some objects when added to an object group
Fix PointAttachmentRotationWorld for Spine
Prevent variables container to crash in some rare cases
Reduce possible crashes in the event sheet when doing undo/redo
Add ICU message validation to prevent translation compilation failures
⚙️ Extensions
[Experimental] [Project to camera] Move a 2D object to overlap a 3D position (thanks @PANDAKO-GitHub!)
Migrate 2 extensions to the new variable parameter:
[Reviewed] [Simple inventories] Handle local variables
[Experimental] [JSON Resource Loading] Handle local variables
[Experimental] [3D physics airplane] Simulate an airplane using the 3D physics
🕹 Premium Game Templates
Add a new no-code and responsive pc/mobile game template: Word Search by Bouh
🕹 Examples
Update save state example with "asynchronous" actions
🛠 Internal changes (for developers)
Fix scene variables "persistentUuid" field in JSON being regenerated or deleted on save
Improve Semaphore CI tests reliability
Add headless CLI command to import extensions into a project and save it (thanks @malec-palec!)
Rework build of Three.js as a classic global-script bundle in SharedLibs/ThreeAddons