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4ian
released this
05 Aug 10:21
馃挐 Improvements
Add support for binary Spine (.skel) skeleton imports, alongside JSON (thanks @ViktorVovk !)
On a scene, instances can now be hidden at start using a toggle in the properties panel
馃悰 Bug fixes
Fix Steam Deck controller not working when exporter to Steam
Fix shortcuts/command palette commands not applying properly with popped out editors
Fix missing translations for the 3D character behavior
Fix pathfinding so that it now works with tile maps as obstacles
Fix crash in the Sprite object editor when dragging sprites
Fix to prevent removing behaviors from a variant
Fix sentence parameters of a tile map action
Fix default tile map assets not showing up
Fix context menus for custom objects & drag/scroll conflicting on mobile
Fix resource loading project properties reverting to default values
鈿欙笍 Extensions
[Reviewed] [Orbiting object] Add an emitter behavior
馃帹 Assets
New asset packs:
Add GDevelop branded textures to the 3D cube objects available on the asset store.
馃暪 Examples
Add an example with a basic tile map editor
Starters "Game Juice" Update, and new assets:
Updated most starters in the engine with reactive buttons, sound effects, and particles to match the existing starters with those in them.
Also replaced the 2D art assets used in those starters with newer assets.
馃暪 Premium Game Templates
Add a new game template: Arrow Lines by @Bouh
Updated game: Word Search by @Bouh
Add two new modes: Classic and Visible. Classic hides the words, while Visible displays the list of words, with optional two additional secret words.
馃洜 Internal changes (for developers)
Make VSCode use GDJS TypeScript version
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