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Library

60plus edited this page Jul 9, 2026 · 8 revisions

Library

The Library is where GamesDownloader presents everything you own as a browsable, richly illustrated catalogue. Behind the single "library" idea sit three distinct sources - your synced GOG account, your own Custom Games, and your ROM collection - each with its own detail page, artwork, and metadata. This page covers how those libraries fit together, the Custom Games library in depth, how downloads stream to your browser, and the two built-in browsing layouts.

Contents

The three libraries

GamesDownloader treats "your games" as three parallel built-in libraries. They share the same metadata engine, artwork pipeline, and detail-page look, but differ in where the files live and how items get in. On top of these, an admin can create their own custom libraries.

Library What it holds On-disk location How items appear More detail
GOG Titles synced from your connected GOG account, published to the library once downloaded data/games/GOG Sync the GOG account, download, then publish (or let auto-adopt pick up downloaded games) GOG Integration
Custom Games Any game you add yourself - uploads, torrents, or files dropped on disk data/games/CUSTOM Web upload, add-via-torrent, or a folder scan below
ROMs Retro ROM files per platform, playable in the browser data/games/roms/{platform} Drop ROMs on disk, then Scan ROMs ROMs & Emulation

Note: All three libraries use the same scrapers and artwork sources, so covers, hero banners, descriptions, and ratings look consistent across them. See Scrapers & Metadata for how metadata is fetched and overridden. Games from any library can also be grouped into Collections.

Published GOG games do not duplicate their metadata: the library entry stores only identity and file links, and reads every other field back from the shared GOG record, so an edit in one place shows up in both.

Your own custom libraries

The three libraries above are built in, but an administrator can create additional custom libraries of their own - for example "Kids games", "VR titles", or "Handheld". They behave just like the Custom Games library (uploads, direct-URL downloads, torrents, and folder scans all work the same way) but are separate, top-level libraries with their own name, icon, and colour, shown alongside the built-in ones in navigation and on the home page.

Creating a custom library

Admins create and manage custom libraries under Settings > Libraries, using the Create a library form:

  • Name - the display name (for example "Kids games").
  • Colour - the accent swatch used for the library's icon and highlights.
  • Icon - pick one from the built-in icon grid, or Upload icon to use your own PNG / JPEG / WebP.
  • Create a folder for its game files (under data/games) - tick this to give the library its own folder on disk, data/games/{slug}. With a folder, everything you add while viewing that library (Add game, Upload file, upload from a URL, add-via-torrent, and folder scans) lands there and is filed under it, instead of the built-in Games library - identically across the Modern, Classic, Vapor, and Neon Horizon themes, which all drive these actions through one shared API. Leave it unticked for a library that only groups existing games (by membership), with no folder of its own.
  • This library will be a Collection - instead of a normal library, create a collections container: it holds Collections and has no scan folder. Leave it unticked for an ordinary game library.

Press Create and the library appears at the top of the list. Each library row then has controls to reorder it (the up/down arrows set the global default order), edit it (colour, icon, rename, and access rules), delete it (custom libraries only - built-in libraries cannot be removed), and an enable/disable toggle. Disabling a library hides it from the home page, the layout switchers, and its routes for everyone.

A game can live only in a custom library (kept out of the default Games list), or belong to several libraries at once (membership) - you set this per game from the metadata editor's Libraries section, and a game added while viewing a custom library starts out belonging only to it. Games in any library can still be grouped into Collections.

Because the whole library list is data-driven, custom libraries also get per-user visibility and ordering and optional per-user access control (restrict a library to specific users). The full admin walkthrough, including access rules, is in Users & Permissions.

Custom library vs Collection: a custom library is a separate library a game belongs to (with its own folder and files); a Collection is a curated grouping of games that already live in other libraries. Use a custom library to keep a distinct set of games apart on disk; use a Collection to shelve related titles together without moving anything.

The Custom Games library

The Custom Games library exists so you are not limited to GOG titles. Anything you can put on disk - a DRM-free installer, a bundle of extras, a patch - can become a first-class library entry with its own cover, screenshots, and download buttons.

There are three ways to get a game into it: upload files through the web UI, add it via torrent, or place files on disk and run a scan.

Uploading game files

Administrators and uploaders can add game files straight from the browser, either by uploading a local file (streamed with a live progress bar) or from a direct download URL (the server fetches it in the background and reports progress the same way). Completed files land under data/games/CUSTOM/.

Custom libraries: If you start the upload while viewing one of your own custom libraries (a library created with its own folder), the game and its files land in that library's folder and are added to it, instead of the built-in Games library. The same is true for Add game, add-via-torrent, and folder scans. This works identically across the Modern, Classic, Vapor, and Neon Horizon themes, which all drive these actions through one shared API.

Upload guard: Streaming uploads are aborted and the partial file is deleted if they exceed the maximum upload size (default 50 GB). An administrator sets the global limit under Settings > Downloads (Limits) and can override it per account under Settings > Users.

Uploaded files can optionally be scanned for viruses on arrival when ClamAV is enabled - see Security.

Adding a game via torrent

Administrators can add games to the server library from a torrent, without any files being on disk first. Three inputs are accepted:

  • a magnet link
  • a .torrent URL
  • an uploaded .torrent file

The download runs on the server through the built-in Transmission daemon. When it finishes, the completed files are moved into the library and the game is automatically registered, so it appears alongside your other titles with no extra step. As with uploads, if you started the torrent from one of your custom libraries the finished game lands there (its folder and membership) rather than in the built-in Games library. Full torrent behaviour, seeding, and speed limits are covered in Downloads & Torrents.

Scanning the CUSTOM folder

If you copy games onto the server yourself (for example over a network share), use the scan action to register them. Scanning walks data/games/CUSTOM/, creates a library entry for each new game folder, links the files it finds, and marks any file that has vanished from disk as unavailable. Re-running a scan is safe: existing games are updated in place rather than duplicated.

When you run the scan from inside a custom library it walks that library's folder and assigns the games to it; the built-in Games scan additionally sweeps every folder-backed custom library in one pass, so each game is filed under the right library automatically.

How files are organised

Every file attached to a game carries four organising attributes, so a single title can bundle a Windows installer, a Linux build, DLC, and localised versions cleanly:

Attribute Values Meaning
OS windows, mac, linux, all Which platform the file targets
File type game, dlc, extra Whether it is the game itself, downloadable content, or a bonus (manuals, soundtracks, wallpapers)
Version free text Build or release version, shown next to the file
Language free text Localisation of the file

When you scan, these attributes are inferred from the folder layout. Two folder conventions are recognised at the same time, so you can mix them:

  • Title-first: CUSTOM/{Title}/{os}/files, or a flat CUSTOM/{Title}/files (which becomes OS all).
  • OS-first: CUSTOM/{os}/{Title}/files, with an optional inner extra/dlc folder, or CUSTOM/{extra|dlc}/{Title}/files.

Folders whose names match these keywords act as OS or type containers rather than as games:

Role Recognised folder names
OS container windows, win, mac, macos, osx, linux
Type container extras, extra, bonus, dlc

Games found under the same title through both layouts are merged into one entry. You do not have to rely on folder names, though: every attribute (display name, OS, type, version, language, availability) is editable per file from the game's detail page after the game exists.

Downloading from the library

Every available file has a download button that streams the file to your browser with a progress bar driven by the standard browser download manager. Downloads are served natively (the file streams straight from disk), honour any global or per-user speed limits, and record per-game and per-user statistics once the transfer finishes.

Beyond a direct download you can also:

  • Generate a shareable download token for a single file, with optional password, expiry, and a maximum download count - no account needed for the recipient.
  • Pull any file as a .torrent that the server seeds until it has been fully uploaded to at least one peer.

Both flows, plus per-platform packaging of GOG games and speed limits, are documented in Downloads & Torrents.

Browsing layouts

GamesDownloader ships two built-in layout modes for browsing the libraries. Choose the one you prefer under Settings → Appearance. Plugin themes can replace these entirely with custom layouts - see Themes.

Modern

Grid view List view
Grid view List view

The Modern layout is a storefront-style presentation:

  • Cover grid with interactive tilt, shine, and glow effects on each card as you move the pointer.
  • List view with Ken Burns hero backgrounds that slowly pan the game's hero artwork behind each row, shown with metadata, ratings, and banners.
  • An alphabet sidebar for jumping straight to a letter in large libraries.
  • An ambient background effect built from the current game's hero art.

Classic

Classic layout

Classic layout

The Classic layout is a compact, information-dense presentation built around a game-detail sidebar. It supports all three libraries (GOG, Custom Games, and ROM/Emulation) and includes a platform switcher for moving between ROM platforms, with SteamGridDB icons shown in the sidebar.

Hot-swapping layouts

You can switch between Modern and Classic without reloading the page. The interface re-renders in place, so the swap is instant and you stay on the same view.

Sorting and view preferences

The library list supports several sort orders, and your chosen view mode and sort are remembered per library.

Sort value Order
title_asc (default) Title, A to Z
title_desc Title, Z to A
rating_desc Highest rated first
release_desc Newest release first
created_desc Recently added first

Access control: Non-admin users only see games they are allowed to view. Titles restricted through per-game access rules are hidden from the list, the popular rail, and direct links. See Users & Permissions for roles and per-game overrides.

The Random Game picker

Not sure what to play? The Random Game picker chooses a title for you and can be narrowed with filters for library, platform, genre, and file availability, so the pick is always something you can actually launch or download.


Next: Collections - group games from any library into curated shelves; or Downloads & Torrents - everything about getting files off the server.

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