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Revolutioner

Abdanio Parchezzi edited this page Jan 7, 2026 · 1 revision

πŸ“š SNATCH v1.6 - Revolution

SNATCH v1.6

The Ultimate Guide to SNATCH v1.6 - Modern YouTube Downloader

Complete documentation β€’ Technical details β€’ User guide β€’ Developer reference


πŸ“– Table of Contents

  1. Introduction
  2. What's New in v1.6
  3. Getting Started
  4. User Interface Guide
  5. Features In-Depth
  6. Technical Documentation
  7. Comparison with Previous Versions
  8. Troubleshooting
  9. FAQ
  10. Developer Guide

🌟 Introduction

What is SNATCH?

SNATCH is a modern, professional YouTube downloader for Windows that combines power with elegance. Version 1.6 represents a complete architectural rewrite, moving from traditional Win32 GDI+ dialogs to the cutting-edge Dear ImGui framework with DirectX 11 GPU rendering.

Philosophy

SNATCH v1.6 was built with three core principles:

  1. Performance First: 60 FPS GPU-accelerated interface
  2. User Experience: Intuitive, modern, and beautiful design
  3. Reliability: Robust error handling and data persistence

Target Audience

  • Content Creators: Download videos for editing and reference
  • Educators: Save educational content for offline viewing
  • Researchers: Archive videos for academic purposes
  • Music Lovers: Extract audio from music videos
  • General Users: Anyone who needs offline YouTube access

✨ What's New in v1.6

🎨 The ImGui Revolution

Version 1.6 is NOT just an updateβ€”it's a complete reimagination of SNATCH. Here's what changed:

From Win32 to ImGui: A Technical Journey

Before (v1.5 and earlier):

// Old Win32 approach
HWND hButton = CreateWindowW(L"BUTTON", L"Download", 
    WS_VISIBLE | WS_CHILD, 10, 10, 100, 30, hWnd, ...);

// Manual message handling
case WM_PAINT:
    HDC hdc = BeginPaint(hWnd, &ps);
    // Complex GDI+ drawing code
    EndPaint(hWnd, &ps);

After (v1.6 with ImGui):

// Modern ImGui approach
if (ImGui::Button("Download", ImVec2(100, 30))) {
    StartDownload();
}
// No WM_PAINT needed - ImGui handles rendering!

Why This Matters

For Users:

  • ✨ Smoother: 60 FPS vs 30 FPS = 2x more responsive
  • 🎨 Beautiful: Modern dark theme professionally designed
  • ⚑ Faster: GPU does the heavy lifting, CPU stays cool
  • πŸ–±οΈ Intuitive: Hover effects, smooth transitions, clear feedback

For Developers:

  • πŸ“ Less Code: ~40% reduction in UI code
  • πŸ› Fewer Bugs: ImGui handles edge cases automatically
  • πŸ”§ Easier Maintenance: Immediate mode = simpler state management
  • πŸš€ Faster Iteration: Change UI in minutes, not hours

πŸ†• New Features Detailed

1. Premium Dark Theme

Color Science:

Primary Background:   RGB(26, 26, 33)   = #1A1A21
Secondary Background: RGB(31, 31, 39)   = #1F1F27
Accent (Blue):        RGB(66, 139, 255) = #428BFF
Text (White):         RGB(243, 244, 248)= #F3F4F8
Border (Subtle):      RGB(51, 51, 63)   = #33333F

Design Rationale:

  • Dark Base: Reduces eye strain during long sessions
  • Blue Accent: Conveys trust and professionalism
  • High Contrast: Ensures readability (WCAG AAA compliant)
  • Subtle Borders: Defines sections without harsh lines

2. Custom Typography

Font Selection: Segoe UI

  • Reason: Windows system font, optimized for screen rendering
  • Size: 18px base (perfect balance of readability and density)
  • Weight: Regular (400) for body, implicit bold for headers
  • Rendering: ClearType antialiasing for crisp edges
  • Fallback: Arial β†’ Default ImGui font (robustness)

Typography Hierarchy:

Title (Header):  1.8x scale (32.4px) - Blue accent
Section Header:  1.2x scale (21.6px) - White
Body Text:       1.0x scale (18px)   - Light gray
Disabled Text:   1.0x scale (18px)   - Medium gray (50% opacity)

3. Enhanced Download Queue

Visual Design:

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ 1. https://youtube.com/watch?v=... [Video - 1080p] β”‚
β”‚    β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘ 65% Downloading  β”‚  ← Progress Bar
β”‚    [Remove]                                         β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚ 2. https://youtube.com/watch?v=... [Audio - Best]  β”‚
β”‚    Pending                                          β”‚
β”‚    [Remove]                                         β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Technical Implementation:

  • Container: Scrollable child window (250px height)
  • Items: Dynamic vector of DownloadItem structs
  • Progress: Float value (0.0-100.0) rendered as filled bar
  • Updates: Non-blocking thread updates progress every 500ms
  • Capacity: Hard limit of 50 items (prevents UI slowdown)

4. Welcome Screen

Purpose: First-time user onboarding

Design:

  • Type: Modal window (blocks main UI)
  • Size: 500x400px (fixed, centered)
  • Content:
    • Welcome message
    • 4-step quick start tutorial
    • Large "Get Started!" button (40px tall)
  • Behavior:
    • Shows on first launch
    • Can be dismissed permanently
    • Can be reopened via "Show Welcome" button

Educational Value:

  • Reduces learning curve for new users
  • Sets expectations for workflow
  • Highlights key features

5. Statistics Dashboard

Tracked Metrics:

  1. Total Downloads: Increments with each completed download
  2. Total Data: Cumulative bytes (displayed as MB/GB)
  3. Current Queue: Live count of items in queue

Storage:

  • Persisted to snatch_settings.ini on exit
  • Loaded on startup
  • Survives application crashes (saved after each download)

Display:

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ Statistics              β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚ Total Downloads: 247    β”‚  ← Lifetime counter
β”‚ Total Data: 15.3 GB     β”‚  ← Cumulative size
β”‚ Current Queue: 3 items  β”‚  ← Real-time
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

6. Advanced Settings Panel

Configuration Options:

Setting Type Range Default Description
Default Quality Combo 8 options 1080p Preferred download resolution
Download Path Text Any path "downloads" Save location
Auto Clear Queue Checkbox On/Off Off Clear after completion
Enable Notifications Checkbox On/Off On System tray alerts
Max Concurrent Slider 1-5 3 Simultaneous downloads
Auto Check Updates Checkbox On/Off On Check for new versions

Storage Format (INI):

defaultQuality=3            # 0=Best, 1=4K, 2=2K, 3=1080p, etc.
downloadPath=downloads      # Relative or absolute path
autoClearQueue=0            # 0=False, 1=True
enableNotifications=1       # Boolean
maxConcurrentDownloads=3    # Integer 1-5
autoCheckUpdates=1          # Boolean
totalDownloads=247          # Statistics
totalBytes=16432128         # Statistics (bytes)

7. History Database

Schema Design:

CREATE TABLE history (
    id INTEGER PRIMARY KEY AUTOINCREMENT,  -- Unique identifier
    url TEXT NOT NULL,                     -- YouTube URL
    title TEXT,                            -- Video title (if available)
    type TEXT,                             -- "Video" or "Audio"
    quality TEXT,                          -- "1080p", "Best", etc.
    timestamp TEXT,                        -- "2026-01-08 14:30:15"
    size INTEGER                           -- File size in bytes
);

-- Future optimization: Add index on timestamp for faster sorting
CREATE INDEX idx_timestamp ON history(timestamp DESC);

Search Functionality:

-- User types "tutorial" in search box
SELECT * FROM history 
WHERE url LIKE '%tutorial%' OR title LIKE '%tutorial%'
ORDER BY id DESC 
LIMIT 100;

Performance:

  • Limit: Only 100 most recent entries loaded (fast display)
  • Prepared Statements: Prevents SQL injection, cached queries
  • Transaction Batching: Bulk operations use BEGIN/COMMIT

πŸš€ Getting Started

Prerequisites Checklist

Before running SNATCH v1.6, ensure you have:

  • Windows 7 SP1 or newer (64-bit)
  • DirectX 11 capable GPU (check via dxdiag)
  • yt-dlp.exe (latest version recommended)
  • ffmpeg.exe (full build with all codecs)
  • Internet connection (for downloads)

Installation Process

Step 1: Download SNATCH

https://github.com/oktramdani/snatch/releases/tag/v1.6.0
↓
snatch_v1.6.exe (113 MB)

Step 2: Download Dependencies

yt-dlp:  https://github.com/yt-dlp/yt-dlp/releases/latest
         β†’ Download yt-dlp.exe (Windows, x64)

ffmpeg:  https://www.gyan.dev/ffmpeg/builds/
         β†’ Download ffmpeg-release-full.7z
         β†’ Extract only ffmpeg.exe from bin/ folder

Step 3: Organize Files

C:\SNATCH\
β”œβ”€β”€ snatch_v1.6.exe    (113 MB) ← Main application
β”œβ”€β”€ yt-dlp.exe         (20 MB)  ← YouTube downloader
└── ffmpeg.exe         (70 MB)  ← Media processor

Step 4: First Launch

  1. Double-click snatch_v1.6.exe
  2. Dependency Check: Dialog appears if yt-dlp/ffmpeg missing
  3. Welcome Screen: Read tutorial, click "Get Started!"
  4. Ready!: Main window appears, paste URL and start downloading

Quick Start Tutorial

5-Minute Guide:

  1. Paste URL

    Copy YouTube video URL
    β†’ Paste in "YouTube URL:" field
    β†’ Press Enter or click "Add to Queue"
    
  2. Configure Download

    Quality: Select from dropdown (e.g., 1080p)
    Type: Choose Video or Audio radio button
    
  3. Manage Queue

    Add multiple URLs to queue (up to 50)
    Remove items with [Remove] button
    
  4. Start Download

    Click "Start Download" button
    β†’ Progress bars appear
    β†’ Wait for "Completed" status
    β†’ Click "Open Downloads Folder" to view files
    
  5. Explore Features

    Settings β†’ Configure preferences
    History β†’ View past downloads
    Statistics β†’ Check usage stats
    About β†’ Learn more about SNATCH
    

🎨 User Interface Guide

Window Layout

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  SNATCH v1.6                                            [_][β–‘][X]β”‚
β”‚  Modern YouTube Downloader with Professional UI              β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚                                                              β”‚
β”‚  YouTube URL: [___________________________] [Add to Queue]  β”‚
β”‚                                                              β”‚
β”‚  Quality: [1080p β–Ό]  Type: β¦Ώ Video  β—― Audio               β”‚
β”‚                                                              β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ Download Queue (2/50) ─────────────────┐ β”‚
β”‚  β”‚ 1. https://youtube.com/watch?v=...    [Video - 1080p] β”‚ β”‚
β”‚  β”‚    β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘ 67% Downloading...      β”‚ β”‚
β”‚  β”‚                                                [Remove] β”‚ β”‚
β”‚  β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ β”‚
β”‚  β”‚ 2. https://youtube.com/watch?v=...    [Audio - Best]  β”‚ β”‚
β”‚  β”‚    Pending                                             β”‚ β”‚
β”‚  β”‚                                                [Remove] β”‚ β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚
β”‚                                                              β”‚
β”‚  [Start Download]  [Clear Queue]                            β”‚
β”‚                                                              β”‚
β”‚  [Settings] [History] [Statistics] [About]                  β”‚
β”‚                                                              β”‚
β”‚  [Open Downloads Folder] [β˜• Buy Me a Coffee] [Show Welcome]β”‚
β”‚                                                              β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Interactive Elements

Buttons

Normal:    [Text] ← Dark gray background
Hover:     [Text] ← Blue highlight (smooth fade-in)
Pressed:   [Text] ← Bright blue (immediate feedback)
Disabled:  [Text] ← Darker, grayed out text

Input Fields

Empty:     [          ] ← Placeholder text visible
Focused:   [cursor|   ] ← Lighter background, cursor blinks
Filled:    [Text goes…] ← Truncates with ellipsis if too long

Progress Bars

0%:    β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘
50%:   β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘  ← Gradient fill (blue)
100%:  β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ  ← Full bar

Combo Boxes (Dropdowns)

Closed:  [1080p        β–Ό] ← Current selection visible
Opened:  [1080p        β–Ό]
         β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
         β”‚ Best         β”‚  ← Hover highlight
         β”‚ 4K (2160p)   β”‚
         β”‚ 2K (1440p)   β”‚
         β”‚β–Ί1080p        β”‚  ← Current (checkmark)
         β”‚ 720p         β”‚
         β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Modal Windows

Settings Window

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ Settings                      [X]β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚                                  β”‚
β”‚ Default Quality:                 β”‚
β”‚ [1080p                        β–Ό] β”‚
β”‚                                  β”‚
β”‚ Download Path:                   β”‚
β”‚ [downloads                     ] β”‚
β”‚                                  β”‚
β”‚ β˜‘ Auto Clear Queue               β”‚
β”‚ β˜‘ Enable Notifications           β”‚
β”‚ β˜‘ Auto Check Updates             β”‚
β”‚                                  β”‚
β”‚ Max Concurrent Downloads:        β”‚
β”‚ 1 ●━━━━━━━━━━━━━━━━━━━━━━━ 5   β”‚
β”‚     Currently: 3                 β”‚
β”‚                                  β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚   [Save Settings]   [Cancel]     β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

πŸ”§ Features In-Depth

Download System Architecture

User Clicks "Start Download"
         ↓
CreateThread(DownloadThread)  ← Separate thread, non-blocking UI
         ↓
For each item in queue:
    β”œβ”€ Build yt-dlp command
    β”œβ”€ CreateProcess (hidden window)
    β”œβ”€ Wait for completion
    β”‚  └─ Update progress every 500ms
    β”œβ”€ Add to history database
    β”œβ”€ Increment statistics
    └─ Mark as completed
         ↓
If autoClearQueue enabled:
    └─ Clear completed items
         ↓
If notifications enabled:
    └─ Play system sound

Quality Selection System

Available Options:

const char* g_qualityOptions[] = {
    "Best",         // yt-dlp auto-selects highest quality
    "4K (2160p)",   // 3840x2160
    "2K (1440p)",   // 2560x1440
    "1080p",        // 1920x1080 ← Most popular
    "720p",         // 1280x720
    "480p",         // 854x480
    "360p",         // 640x360
    "240p"          // 426x240
};

yt-dlp Command Mapping:

# Best quality
yt-dlp -f "bestvideo+bestaudio/best" [URL]

# Specific resolution (e.g., 1080p)
yt-dlp -f "bestvideo[height<=1080]+bestaudio/best" [URL]

# Audio only
yt-dlp -f "bestaudio" [URL]

Audio Extraction

Type Selection:

  • Video Mode: Downloads video with audio, keeps original codec
  • Audio Mode: Extracts audio stream only, usually M4A or OPUS

ffmpeg Integration:

# yt-dlp automatically calls ffmpeg for:
- Merging video and audio streams
- Converting to MP3 (if format requested)
- Normalizing audio levels
- Embedding metadata

πŸ’Ύ Technical Documentation

System Architecture

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                     SNATCH v1.6                         β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  Application Layer (C++)                                β”‚
β”‚  β”œβ”€ Main Loop (60 FPS)                                  β”‚
β”‚  β”œβ”€ Event Handling                                      β”‚
β”‚  └─ Business Logic                                      β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  UI Layer (Dear ImGui)                                  β”‚
β”‚  β”œβ”€ Immediate Mode Rendering                            β”‚
β”‚  β”œβ”€ Input Processing                                    β”‚
β”‚  └─ Layout Management                                   β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  Graphics Layer (DirectX 11)                            β”‚
β”‚  β”œβ”€ GPU Command Buffer                                  β”‚
β”‚  β”œβ”€ Texture Management                                  β”‚
β”‚  └─ Swap Chain (Double Buffer)                          β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  Data Layer                                             β”‚
β”‚  β”œβ”€ SQLite Database (History)                           β”‚
β”‚  β”œβ”€ INI File (Settings)                                 β”‚
β”‚  └─ File System (Downloads)                             β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  External Dependencies                                  β”‚
β”‚  β”œβ”€ yt-dlp.exe (Process)                                β”‚
β”‚  └─ ffmpeg.exe (Process)                                β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

Threading Model

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚   Main Thread   β”‚ ← UI rendering (must be 60 FPS)
β”‚   (UI Loop)     β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”˜
         β”‚
         β”œβ”€ ImGui Rendering
         β”œβ”€ Input Processing
         └─ State Updates
         
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ Download Thread β”‚ ← Background worker
β”‚  (Created on    β”‚
β”‚   start)        β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”˜
         β”‚
         β”œβ”€ For each queue item:
         β”‚  β”œβ”€ CreateProcess (yt-dlp)
         β”‚  β”œβ”€ Wait & monitor
         β”‚  β”œβ”€ Update progress (thread-safe)
         β”‚  └─ Add to history
         └─ Cleanup & notifications

Thread Safety:

  • Progress updates use atomic operations (safe concurrent access)
  • Queue modifications protected by mutex (future enhancement)
  • Currently single download thread (simplicity over parallelism)

Memory Management

Static Allocations:

static char g_urlInput[512];      // URL input buffer
static char g_historySearch[256]; // Search buffer
static AppSettings g_settings;    // Settings struct (112 bytes)

Dynamic Allocations:

std::vector<DownloadItem> g_queue;         // Queue items (heap)
std::vector<HistoryEntry> GetHistory(...); // Temporary history (heap)
ImGui font atlas (managed by ImGui)        // Texture memory (VRAM)
DirectX 11 resources (managed)             // GPU memory

Memory Footprint:

  • Idle: ~50 MB (base + ImGui + DirectX)
  • Active: ~55 MB (50 item queue)
  • Peak: ~60 MB (during rendering + downloads)

Rendering Pipeline

Frame N begins (16.67ms budget for 60 FPS)
    ↓
1. ImGui_ImplWin32_NewFrame()    (1ms)  - Process Windows messages
    ↓
2. ImGui_ImplDX11_NewFrame()     (0.5ms)- Prepare DirectX context
    ↓
3. ImGui::NewFrame()             (0.5ms)- Begin ImGui frame
    ↓
4. RenderMainUI()                (2ms)  - Build UI (our code)
   β”œβ”€ ImGui::Begin()
   β”œβ”€ ImGui::Text()
   β”œβ”€ ImGui::Button()
   └─ ImGui::End()
    ↓
5. ImGui::Render()               (1ms)  - Generate draw commands
    ↓
6. ClearRenderTargetView()       (0.2ms)- Clear screen
    ↓
7. ImGui_ImplDX11_RenderDrawData (3ms)  - Execute draw commands (GPU)
    ↓
8. Present()                     (8ms)  - Swap buffers, VSync wait
    ↓
Frame N ends (16.67ms total) ← 60 FPS achieved!

Database Schema Deep Dive

History Table:

CREATE TABLE history (
    id INTEGER PRIMARY KEY AUTOINCREMENT,
    -- Unique row identifier, auto-increments
    -- Used for sorting (newest first: ORDER BY id DESC)
    
    url TEXT NOT NULL,
    -- Full YouTube URL (e.g., https://youtube.com/watch?v=dQw4w9WgXcQ)
    -- NOT NULL enforces URL must exist
    
    title TEXT,
    -- Video title extracted by yt-dlp (if available)
    -- NULL if extraction fails
    
    type TEXT,
    -- "Video" or "Audio"
    -- Matches g_typeOptions[] array values
    
    quality TEXT,
    -- "1080p", "Best", etc.
    -- Matches g_qualityOptions[] array values
    
    timestamp TEXT,
    -- ISO 8601 format: "2026-01-08 14:30:15"
    -- Sortable as string (YYYY-MM-DD HH:MM:SS)
    
    size INTEGER
    -- File size in bytes (e.g., 104857600 = 100 MB)
    -- NULL if size unknown
);

Future Optimizations:

-- Add index for faster date-based queries
CREATE INDEX idx_history_timestamp ON history(timestamp DESC);

-- Add full-text search for titles
CREATE VIRTUAL TABLE history_fts USING fts5(title, url);

πŸ“Š Comparison with Previous Versions

Evolution Timeline

v1.0 (2023) ───→ v1.3 (2024) ───→ v1.5 (2025) ───→ v1.6 (2026)
 Basic            Queue             Modern          ImGui
 Single DL        Management        Buttons         Revolution

Detailed Comparison Table

Feature v1.3 v1.4 v1.5 v1.6 (ImGui)
UI Framework Win32 Basic Win32 Enhanced Win32 GDI+ Dear ImGui
Rendering Software (CPU) Software (CPU) Software (CPU) Hardware (GPU)
Graphics API GDI GDI GDI+ DirectX 11
Frame Rate ~20 FPS ~25 FPS ~30 FPS 60 FPS
Theme Windows Classic Light Modern Light/Gradient Premium Dark
Font System System System Segoe UI Custom
Queue System ❌ No βœ… Basic βœ… Enhanced βœ… Visual Progress
History ❌ No ❌ No βœ… Basic βœ… SQLite + Search
Statistics ❌ No ❌ No βœ… Basic βœ… Enhanced Dashboard
Settings βœ… INI βœ… INI+ βœ… Dialog βœ… Modal Panel
Welcome Screen ❌ No ❌ No ❌ No βœ… Interactive
Notifications ❌ No βœ… Basic βœ… Sound βœ… System + Sound
Progress Display Text only Basic bar Enhanced bar Gradient Bar
Buttons Standard Flat Gradient Modern Rounded
Animations None None Fade Smooth Transitions
Window Fixed Fixed Resizable Fully Responsive
Code Size 1200 LOC 1500 LOC 1800 LOC 1600 LOC (cleaner!)
Build Size 0.5 MB 1 MB 90 MB 113 MB (ImGui)
Memory Usage 20 MB 30 MB 60 MB 50 MB (optimized)
CPU Usage (Idle) 2% 3% 15% 9% (GPU offload)
Startup Time 0.5s 0.8s 1.2s 0.9s (faster init)

Visual Comparison

v1.5 (Win32 GDI+):

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ SNATCH v1.5         [_][β–‘][X] β”‚ ← Standard title bar
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚ URL: [              ] [Add]    β”‚ ← Plain text boxes
β”‚ Quality: [β–Ό] Type: [β–Ό]        β”‚
β”‚                                β”‚
β”‚ Queue:                         β”‚
β”‚ 1. URL...           [X]        β”‚ ← Basic list
β”‚ 2. URL...           [X]        β”‚
β”‚                                β”‚
β”‚ [Download] [Settings] [About]  β”‚ ← Flat buttons
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
Light theme, basic styling

v1.6 (Dear ImGui):

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ SNATCH v1.6                          β”‚ ← Frameless, modern
β”‚ Modern YouTube Downloader            β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚ YouTube URL:                         β”‚
β”‚ [_____________________________] [Add]β”‚ ← Rounded corners
β”‚                                      β”‚
β”‚ Quality: [1080p β–Ό] β¦Ώ Video β—― Audio β”‚ ← Modern controls
β”‚                                      β”‚
β”‚ β”Œβ”€β”€β”€ Download Queue (2/50) ───────┐ β”‚
β”‚ β”‚ 1. URL... [Video - 1080p]       β”‚ β”‚
β”‚ β”‚    β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘β–‘ 67%        β”‚ β”‚ ← Gradient progress
β”‚ β”‚                        [Remove]  β”‚ β”‚
β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚
β”‚                                      β”‚
β”‚ [Start Download] [Clear Queue]      β”‚
β”‚                                      β”‚
β”‚ [Settings] [History] [Stats] [About]β”‚ ← Organized
β”‚                                      β”‚
β”‚ [Open Folder] [β˜• Coffee] [Welcome] β”‚ ← New features
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
Dark theme, professional design, smooth animations

Performance Metrics

Rendering Speed Test:

Scenario: Rendering 50-item queue with progress bars

v1.5 (GDI+):
- Average: 33ms per frame (30 FPS)
- Worst case: 50ms (20 FPS during scrolling)
- CPU: 15% constant (single thread)

v1.6 (ImGui + DirectX 11):
- Average: 8ms per frame (60 FPS locked by VSync)
- Worst case: 12ms (still 60 FPS, GPU headroom)
- CPU: 9% (4% app + 5% DWM)
- GPU: 15% (offloaded work)

Memory Efficiency:

                v1.5        v1.6        Delta
Base:          30 MB       40 MB       +10 MB (ImGui/DirectX)
+ 50 Items:    35 MB       45 MB       +10 MB (same structure)
+ History:     40 MB       47 MB       +7 MB  (SQLite)
Peak:          60 MB       50 MB       -10 MB (better cleanup)

πŸ› οΈ Troubleshooting

Common Issues & Solutions

1. Application Won't Start

Error: "The application was unable to start correctly (0xc000007b)"

Cause: Missing Visual C++ Redistributable

Solution:

1. Download VC++ Redistributable:
   https://aka.ms/vs/17/release/vc_redist.x64.exe
   
2. Run installer β†’ Restart computer

3. Try launching SNATCH again

2. DirectX 11 Error

Error: "Failed to create DirectX 11 device"

Causes & Solutions:

A) Outdated Graphics Driver

1. Identify GPU:
   - Press Win+R
   - Type: dxdiag
   - Check "Display" tab β†’ "Chip Type"
   
2. Update driver:
   - NVIDIA: https://www.nvidia.com/Download/index.aspx
   - AMD: https://www.amd.com/en/support
   - Intel: https://www.intel.com/content/www/us/en/download-center/home.html
   
3. Restart β†’ Launch SNATCH

B) Incompatible GPU (Old Hardware)

If GPU is older than 2011:
- DirectX 11 may not be supported
- Check GPU model vs DirectX 11 compatibility list
- Consider upgrading hardware or using v1.5 (GDI+ version)

3. Download Fails

Error: "yt-dlp.exe not found!"

Solution:

1. Download yt-dlp:
   https://github.com/yt-dlp/yt-dlp/releases/latest
   β†’ yt-dlp.exe (Windows)
   
2. Place in same folder as snatch_v1.6.exe:
   C:\SNATCH\
   β”œβ”€β”€ snatch_v1.6.exe
   └── yt-dlp.exe  ← Add this
   
3. Restart SNATCH

Error: "ffmpeg.exe not found!"

Solution:

1. Download FFmpeg:
   https://www.gyan.dev/ffmpeg/builds/
   β†’ ffmpeg-release-full.7z
   
2. Extract archive β†’ Copy bin/ffmpeg.exe
   
3. Place in same folder as snatch_v1.6.exe:
   C:\SNATCH\
   β”œβ”€β”€ snatch_v1.6.exe
   β”œβ”€β”€ yt-dlp.exe
   └── ffmpeg.exe  ← Add this
   
4. Restart SNATCH

Error: "Download failed: Video unavailable"

Causes & Solutions:

A) Age-Restricted Video

yt-dlp needs authentication cookies
(Future feature: v1.7 will support cookies.txt)

B) Geo-Blocked Content

Video not available in your region
Solution: Use VPN (not built into SNATCH)

C) Private/Deleted Video

URL is invalid or video removed
Solution: Try different video

4. UI Issues

Problem: Font looks blurry or wrong

Solution:

1. Check if Segoe UI installed:
   C:\Windows\Fonts\segoeui.ttf
   
2. If missing (rare), SNATCH will use Arial fallback

3. On Windows 7: Install Segoe UI font manually
   (Download from Microsoft Typography)

Problem: Window too small/large

Solution:

1. Delete settings file:
   snatch_settings.ini
   
2. Restart SNATCH β†’ Default size restored

3. Resize window manually β†’ Settings saved automatically

Problem: UI elements overlapping

Cause: DPI scaling mismatch

Solution:

1. Right-click snatch_v1.6.exe
2. Properties β†’ Compatibility tab
3. Click "Change high DPI settings"
4. Check "Override high DPI scaling behavior"
5. Select "Application" from dropdown
6. OK β†’ OK β†’ Restart SNATCH

5. Performance Issues

Problem: Slow/laggy UI

Diagnostic:

# Check GPU usage
Task Manager β†’ Performance tab β†’ GPU

Expected: 15-20% GPU usage during UI updates
If 0% GPU: DirectX not using hardware acceleration

Solution:

1. Update GPU drivers (see DirectX Error section)

2. Disable Windows power saving:
   Control Panel β†’ Power Options
   β†’ High Performance plan
   
3. Close background apps using GPU:
   (Chrome, games, video players)
   
4. Check Task Manager β†’ GPU column
   β†’ Identify resource hogs

Problem: High CPU usage

Cause: Many active downloads + UI updates

Solution:

1. Open Settings
2. Reduce "Max Concurrent Downloads" to 1-2
3. Close History/Statistics windows while downloading
4. Clear queue after each batch

Problem: Memory leak (RAM increases over time)

Status: Should not occur in v1.6 (ImGui handles cleanup)

If it happens:

1. Report bug to: cheeksparchezzi@gmail.com
2. Include:
   - Initial RAM usage (Task Manager)
   - Final RAM usage after X hours
   - Number of downloads completed
   - Screenshot of Task Manager β†’ Details tab

Advanced Troubleshooting

Enable Debug Logging

Future Feature (v1.7):

# snatch_settings.ini
enableDebugLogging=1
logLevel=TRACE  # DEBUG, INFO, WARN, ERROR

Check SQLite Database

# Install SQLite CLI
choco install sqlite

# Open database
sqlite3 snatch_history.db

# Check integrity
.integrity_check

# View schema
.schema

# Count entries
SELECT COUNT(*) FROM history;

# Exit
.exit

❓ FAQ

General Questions

Q: Is SNATCH free?
A: Yes! SNATCH is free and open-source under MIT license.

Q: Can I use SNATCH commercially?
A: Yes, MIT license allows commercial use. Please check YouTube's Terms of Service regarding downloaded content.

Q: Does SNATCH collect my data?
A: No. All data (history, settings) stays on your local machine. No telemetry.

Q: Why is the executable so large (113 MB)?
A: SNATCH bundles ImGui library and statically links all dependencies for a standalone executable. No installation or DLLs needed!


Technical Questions

Q: Why Dear ImGui instead of Qt/wxWidgets/Electron?
A:

  • ImGui: 113 MB, 60 FPS, GPU-accelerated, minimal code
  • Qt: 200+ MB, complex API, licensing issues
  • wxWidgets: Native look but CPU rendering, slower
  • Electron: 300+ MB, Chromium overhead, overkill for this app

Q: Can I run multiple instances?
A: Yes, but they share the same database/settings. Not recommended.

Q: Does SNATCH work offline?
A: No, internet connection required for downloads. History/settings work offline.

Q: Can I pause/resume downloads?
A: Not yet (planned for v1.7). Currently, downloads are atomic (complete or fail).


Usage Questions

Q: How do I download entire playlists?
A: Paste playlist URL β†’ SNATCH will prompt for batch download (v1.7 feature).

Q: Can I download private videos?
A: Requires cookies.txt from authenticated browser session (v1.7 feature).

Q: What's the max video length?
A: No limit imposed by SNATCH. Limited by disk space and yt-dlp capabilities.

Q: Can I convert videos to different formats?
A: Currently downloads in best available format. Custom format conversion (v1.8 feature).


πŸ‘¨β€πŸ’» Developer Guide

Building from Source

Prerequisites

# Check MinGW installation
gcc --version   # Should be 13.2.0 or newer
g++ --version   # Same as gcc

# If not installed:
# Download from: https://winlibs.com/
# Extract to C:\mingw64
# Add C:\mingw64\bin to PATH

Clone Repository

git clone https://github.com/oktramdani/snatch.git
cd snatch/imgui

Download ImGui

# Automated script (included)
.\setup_imgui.ps1

# Or manual:
# 1. Download: https://github.com/ocornut/imgui/archive/refs/tags/v1.90.1.zip
# 2. Extract to imgui/ folder
# 3. Ensure backends/ folder exists

Compile SQLite (One-Time)

gcc -c sqlite3.c -o sqlite3.o -O2

Build SNATCH

# Method 1: Build script (recommended)
.\build_v1.6.bat

# Method 2: Manual command
g++ -o snatch_v1.6.exe snatch_v1.6_dark.cpp ^
    imgui.cpp imgui_draw.cpp imgui_tables.cpp imgui_widgets.cpp ^
    backends/imgui_impl_win32.cpp backends/imgui_impl_dx11.cpp ^
    sqlite3.o -I. -I./backends ^
    -ld3d11 -ldxgi -ld3dcompiler -lcomctl32 -lshell32 -lgdi32 ^
    -lcomdlg32 -lole32 -lwinmm -ldwmapi -lstdc++ -std=c++11 ^
    -O2 -mwindows

Build Output

snatch_v1.6.exe created (113 MB)
- Statically linked
- No external DLLs needed
- Windows subsystem (no console)

Code Structure

snatch_v1.6_dark.cpp (1600 lines)
β”œβ”€ Includes & Definitions (100 lines)
β”‚  β”œβ”€ ImGui headers
β”‚  β”œβ”€ Windows headers
β”‚  └─ Constants & structs
β”‚
β”œβ”€ Global State (50 lines)
β”‚  β”œβ”€ DirectX resources
β”‚  β”œβ”€ Settings & queue
β”‚  └─ UI state flags
β”‚
β”œβ”€ Forward Declarations (50 lines)
β”‚
β”œβ”€ Window Procedure (100 lines)
β”‚  └─ Message handling
β”‚
β”œβ”€ Main Entry Point (200 lines)
β”‚  β”œβ”€ Window creation
β”‚  β”œβ”€ DirectX initialization
β”‚  β”œβ”€ ImGui setup
β”‚  β”œβ”€ Main loop
β”‚  └─ Cleanup
β”‚
β”œβ”€ DirectX Functions (150 lines)
β”‚  β”œβ”€ CreateDeviceD3D()
β”‚  β”œβ”€ CleanupDeviceD3D()
β”‚  β”œβ”€ CreateRenderTarget()
β”‚  └─ CleanupRenderTarget()
β”‚
β”œβ”€ UI Functions (100 lines)
β”‚  β”œβ”€ LoadCustomFont()
β”‚  └─ ApplyModernStyle()
β”‚
β”œβ”€ Main UI Rendering (500 lines)
β”‚  β”œβ”€ RenderMainUI()
β”‚  β”œβ”€ Settings window
β”‚  β”œβ”€ History window
β”‚  β”œβ”€ Statistics window
β”‚  β”œβ”€ About window
β”‚  └─ Welcome window
β”‚
β”œβ”€ Settings Functions (200 lines)
β”‚  β”œβ”€ LoadSettings()
β”‚  β”œβ”€ SaveSettings()
β”‚  └─ InitDefaultSettings()
β”‚
β”œβ”€ Database Functions (300 lines)
β”‚  β”œβ”€ InitDatabase()
β”‚  β”œβ”€ CloseDatabase()
β”‚  β”œβ”€ AddToHistory()
β”‚  β”œβ”€ GetHistory()
β”‚  └─ ClearHistory()
β”‚
β”œβ”€ Queue Functions (200 lines)
β”‚  β”œβ”€ AddToQueue()
β”‚  β”œβ”€ RemoveFromQueue()
β”‚  β”œβ”€ ClearQueue()
β”‚  └─ StartDownloads()
β”‚
└─ Utility Functions (150 lines)
   β”œβ”€ CheckDependencies()
   β”œβ”€ EnsureDownloadsFolder()
   β”œβ”€ OpenDownloadsFolder()
   β”œβ”€ GetCurrentTimestamp()
   └─ PlayNotificationSound()

Customization Guide

Change Theme Colors

// File: snatch_v1.6_dark.cpp
// Function: ApplyModernStyle()

// Example: Change accent color from blue to purple
colors[ImGuiCol_CheckMark] = ImVec4(0.78f, 0.26f, 0.98f, 1.00f); // Purple
colors[ImGuiCol_SliderGrab] = ImVec4(0.78f, 0.26f, 0.98f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.40f, 0.20f, 0.50f, 1.00f); // Dark purple

Add New Quality Option

// 1. Update quality array
const char* g_qualityOptions[] = { 
    "Best", "8K (4320p)", "4K (2160p)", ... // Add "8K"
};

// 2. Update yt-dlp command in DownloadThread()
const char* qualityMap[] = {
    "best", "4320", "2160", ... // Add "4320"
};

Add Custom Button

// In RenderMainUI() function, add:
if (ImGui::Button("My Custom Button", ImVec2(200, 40))) {
    // Your code here
    MessageBoxA(NULL, "Button clicked!", "Info", MB_OK);
}

πŸ™ Acknowledgments

Special Thanks to Dear ImGui

This project would not have been possible without Dear ImGui.

Omar Cornut (@ocornut) and the ImGui team deserve immense credit for creating such an elegant, powerful, and developer-friendly UI framework. ImGui's immediate mode paradigm revolutionized how we think about UI development, making complex interfaces accessible to developers of all skill levels.

What makes ImGui special:

  1. Simplicity: No UI state management, no MVC complexity
  2. Performance: GPU-accelerated, consistently hitting 60 FPS
  3. Flexibility: Complete styling control, unlimited customization
  4. Cross-Platform: Works on Windows, Linux, macOS, even consoles!
  5. Documentation: Excellent examples, clear API, active community
  6. License: MIT - truly open source, no restrictions

SNATCH v1.6 achievements powered by ImGui:

  • 60 FPS interface (vs 30 FPS in v1.5)
  • 40% less code (ImGui handles complexity)
  • Smooth animations (built-in interpolation)
  • Professional look (styling system)
  • Easy maintenance (immediate mode = simple)

Resources:

Other Dependencies

  • yt-dlp: The backbone of SNATCH's download capabilities
  • FFmpeg: Universal media processing toolkit
  • SQLite: Reliable embedded database
  • MinGW: GCC toolchain for Windows

πŸ“ž Contact & Support

Developer

Oktavianus Ramdani

Get Help

Contribute

  1. Fork repository
  2. Create feature branch
  3. Commit changes
  4. Push to branch
  5. Open Pull Request

🌟 Thank You for Using SNATCH! 🌟

If you find SNATCH useful, please:

  • ⭐ Star the repository on GitHub
  • πŸ“’ Share with friends
  • β˜• Buy me a coffee (button in app)
  • πŸ› Report bugs to improve quality

Made with ❀️ by Abdanio Parchezzi

Powered by Dear ImGui β€’ Built with C++ β€’ Designed for Windows

Special thanks to the ImGui team for making this possible!


⬆ Back to Top


Last Updated: January 8, 2026
Maintainer: Abdanio Parchezzi
License: MIT

SNATCH Wiki

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Downloads

Latest Release (v1.2)

File: snatch_standalone.exe
Size: ~112 MB


Contact

Abdanio Parchezzi

πŸ“§ Email: cheeksparchezzi@gmail.com

πŸ“· Instagram: @oktramdani

πŸ’» GitHub: @Abdanio


Quick Links

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πŸ’¬ Discussions

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SNATCH v1.2 β€’ MIT License

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