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Infection
A value from 0 to 100 present on each limb.
It typically occurs some time after a limb skin health gets damaged.
Every tick if your limb has less than 100 skim health there is a chance for it to be infected. The chance is scaled with the amount missing.
Additionaly if a conected limb already has infection above 80, there is a chance the infection will spread.
When infection is high(>75) the limb will start to drain the muscle health of a limb.
Infection passively increases or decreases with time. That increase/decrease is scaled with immunity and whether or not the limb is disinfected. By its own immunity rarely can remove the infection by ita own. In most cases it only slows down or speeds up the infection rate. The main way for removing infections is disinfection. When the limb is disinfected, the infection will decrease at a steady rate.
Warning! Very low immunity may cause the boosted infection rate to surpass the disinfection infection removal. In that case the infection will still slowly increase until the immunity is increased.
Mod inspired by First aid mod and game Casualties:Unknown / Scav prototype