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Excess Virtual Pop Fix
Alice Widing edited this page Nov 8, 2026
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This mod fixes the issue of wayyyy too many virtual pops spawning on your colonies (especially noticeable with arkships after v4.4) by "ethically" removing all the extra pops via a yearly pulse event and whenever colony infrastructure is changed :)
This mod overrides the cybernetics.2026 and cybernetics.2027 events in machine_age_events_2.txt, which handles creating and destroying virtual pops, so its unlikely to have many compatibility issues with other mods.