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Use Case: Exit Game

Jemal Abdullahi edited this page Apr 16, 2020 · 3 revisions

1. Brief Description

The goal of this use case is to exit the player’s character from the game. Exiting a game consists of presenting the player the original home screen.

2. Included Use Cases

N/A

3. Preconditions

Player’s character must be created
Player must have entered the game

4. Flow of Events

4.1 Basic Flow – The player will be exited from the game and presented the home screen.

  1. This use case begins when the player stops playing the game and selects Exit Game.
  2. The system presents a message confirming that the player wishes to exit game.
  3. The player confirms that they wish to exit game.
  4. The system presents the player the original home screen.
  5. The use case ends.

4.2 Alternative Flows

A1: The player denies that they wish to exit game

  1. The player denies that they wish to exit game. Reference: Basic Flow Step 2-3.
  2. The system dismisses the confirmation message.
  3. The player resumes playing the game.
  4. The alternative flow ends.

4.3 Exception Flows

5. Requirements

N/A

6. Post-conditions

a) The player has now exited the game.

7. Notes & Open Issues

8. Out of Scope (Future Functionality)


Appendix A – Data Definition for Exit Game