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Use Case: Stop Game

Jemal Abdullahi edited this page Apr 16, 2020 · 4 revisions

1. Brief Description

The goal of this use case is to stop a game session. This use case consists of running the stop game script.

2. Included Use Cases

N/A

3. Preconditions

The game must be running.

4. Flow of Events

4.1 Basic Flow – The game session will come to an end.

  1. This use case begins when the stop game script is executed.
  2. The stop game script would run.
  3. The use case ends.

4.2 Alternative Flows

None

4.3 Exception Flows

None

5. Requirements

N/A

6. Post-conditions

a) The game session will end.

7. Notes & Open Issues

Each game session will last 60 minutes, for the players to see how advanced they become in the allotted time period. At the 60 minute time mark, the stop game script will run.

8. Out of Scope (Future Functionality)


Appendix A – Data Definition for Stop Game