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Skript Variable Placeholder
MythicSkriptAddon exposes a custom MythicMobs Placeholder that lets you read global Skript variables directly inside any MythicMobs config field that supports placeholders (message, Display, numeric attributes, conditions, etc.), without needing a skfunction bridge for simple value reads.
<skript.variable_name>
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variable_name: The exact name of a global Skript variable (without the surrounding
{}).
Since the value is resolved via string substitution before MythicMobs uses the
final field value, this placeholder works both in plain text fields
(message{m=...}) and in numeric/typed attributes such as
damage{amount=<skript.my_var>}.
In your .sk file:
on script load:
set {arena_status} to "waiting"In MythicMobs Skills.yml:
BossAnnounce:
Skills:
- 'message{m="&6Arena status: &f<skript.arena_status>"} @self ~onSpawn'The result will be:
Arena status: waiting
Numeric global variables can be used directly inside numeric attributes, since MythicMobs substitutes the placeholder text before parsing the attribute's type:
on script load:
set {boss_bonus_dmg} to 5- 'damage{amount=<skript.boss_bonus_dmg>} @target ~onAttack'List variables ({list::*}) are supported through Skript's own :: index separator. Since MythicMobs only treats . as a placeholder segment separator, :: passes through untouched:
on script load:
set {top_killers::1} to "Andromedov"
set {top_killers::2} to "BerndiVader"
set {top_killers::3} to "Herobrine"| Placeholder | Result |
|---|---|
<skript.top_killers::1> |
Andromedov |
<skript.top_killers::2> |
BerndiVader |
<skript.top_killers::*> |
Andromedov, BerndiVader, Herobrine (comma-joined) |
- 'message{m="&bTop killers: &f<skript.top_killers::*>"} @self ~onSpawn'The placeholder reads directly from Skript's variable storage at resolution time. Any script that changes a global variable is reflected the next time the placeholder is evaluated—no reload is needed:
command /setarena <text>:
trigger:
set {arena_status} to arg-1- 'message{m="&6[timer] Status: &f<skript.arena_status>"} @PlayersInRadius{r=30} ~onTimer:100'Running /setarena fighting in-game will update the timer message on its next tick.
-
Global variables only. Local (event-scoped) Skript variables cannot be resolved, since a MythicMobs skill cast has no Bukkit
Eventtied to a running Skript trigger. -
Read-only. This placeholder only reads variables; use
skfunction(see Custom Mechanics) if you need to write Skript variables from a MythicMobs skill. -
Unset values return no value. An unset scalar or empty list is returned to MythicMobs as
null; the surrounding MythicMobs field decides how to handle it. -
YAML quoting. As with any Skill line containing
&,:,{, or}, wrap the whole line in single quotes ('...') to avoid YAML parsing errors — this is a general MythicMobs config requirement, not specific to this placeholder.
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