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Warmane raid lockout evidence
Generated from
docs/reference/warmane-lockout-rules.md. Edit that file in the repository: changes made in the wiki are overwritten.
This evidence review supports raid-start readiness and issue #40. It records what could be verified on 29 September 2026. It is not a complete executable rule set. No in-game observation was available during this review.
- Confirmed: A Warmane staff statement or a reproducible observation, scoped to its date and named realm. Historical confirmation does not prove the current configuration is unchanged.
- Reported: A dated player observation on Warmane's own forum, without current realm confirmation.
- Unknown: No evidence meeting the confirmed standard. Do not infer availability from this entry.
The client saved-instance list is the authority for a character's observed save and remaining time. A calendar rule may help explain an expected reset, but it cannot replace a fresh, complete scan. The current domain evaluator compares exact difficulty values and does not apply realm reset or shared-difficulty rules. Do not use this page to claim that the application already enforces the matrix below.
| Realm | Raid reset time | Evidence | Readiness rule status |
|---|---|---|---|
| Icecrown | Wednesday 04:00 server time, reported in 2017 and 2019. | 2017 report, 2019 report | Unknown now. Server time to UTC conversion and instance exceptions remain unverified. |
| Lordaeron | Wednesday 04:00 server time, reported in 2017. | 2017 report | Unknown now. The report does not establish a current UTC instant or per-instance cadence. |
| Onyxia | No validated schedule. | No qualifying source or observation found. | Unknown. Its progression and raid cadence require realm-specific evidence. |
| Blackrock | No validated raid schedule or supported player raid set. | No qualifying source or observation found. | Unsupported for automatic raid readiness until raid availability is confirmed. |
Warmane staff acknowledged a raid-ID reset incident in 2023. This shows why a scheduled reset cannot overrule a character's actual saved-instance evidence. The reports above do not establish daylight-saving behavior or whether all instances reset together.
| Instance and size | Normal and Heroic lockout | Evidence | Status |
|---|---|---|---|
| Icecrown Citadel, 10 players | Shared ID. | Warmane staff discussed the shared lockout and difficulty switching in 2016; a 2025 staff reply refers to the continuing single weekly lockout. A realm report names the 10-player pairing. | Historically confirmed shared difficulty; current behavior needs a named-realm observation. |
| Icecrown Citadel, 25 players | Shared ID. | Same sources as above. | Historically confirmed shared difficulty; current behavior needs a named-realm observation. |
| Icecrown Citadel, 10 versus 25 players | Separate IDs, as reported. | 2016 realm report. | Reported, not confirmed per realm. |
| Ruby Sanctum, each size | Normal and Heroic share an ID, as reported. | Warmane player report. | Reported, not confirmed per realm. |
| Trial of the Crusader, each size | Normal and Heroic have separate IDs, as reported. | Warmane player report. | Reported, not confirmed per realm. |
| Other modeled raids | Size and difficulty sharing has no complete current matrix. | Player discussion describes older raid examples. | Unknown per instance and realm. |
An Icecrown Citadel save cannot be declared free solely because the target's Normal/Heroic enum value differs. Warmane staff discussed changing difficulty inside one Icecrown Citadel run in 2016. It does not establish that a character with one saved ID can join an unrelated group's partially cleared ID.
| Question | Finding | Status |
|---|---|---|
| Can a character extend a saved raid ID? | A Warmane player describes extension, but no current staff rule or observed before/after save was found. | Unknown per realm and instance. |
| Does an extension survive the displayed reset? | No qualifying observation was found. | Unknown; an extended save must never be treated as expired from a calendar alone. |
| Can a character join another ID with different bosses killed? | No current realm-specific compatibility rule was found. | Unknown; encounter progress must not imply free access. |
| Does Normal/Heroic switching create a second boss kill? | Icecrown Citadel shares one ID, but the exact encounter-progress payload still needs an observation. | Unknown for automated per-boss eligibility. |
Record one observation per realm, instance, size, and difficulty combination that the product will support:
- Capture the realm name, server clock, client build, UTC observation time, and the character's saved-instance list.
- Record the instance ID, displayed difficulty, remaining reset duration, extension state, and killed encounters.
- Repeat immediately before and after the claimed reset; convert both observations to UTC.
- For shared difficulty, compare the ID before and after switching Normal and Heroic inside the same size.
- For encounter compatibility, attempt entry with a second group whose ID has different progress and record the result.
- Repeat a reset crossing a daylight-saving change before publishing a fixed server-time-to-UTC rule.
Keep the raw screenshots or addon snapshots with their timestamps and character details redacted. Until a combination has that evidence, return Needs fresh sync for an unknown rule rather than Available. This does not change the existing rule that a confirmed active lock blocks signup and roster selection.
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