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Releases: Aryx3D/AryxWeaponryPack

1.0.7.2

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@Aryx3D Aryx3D released this 20 Aug 00:09
1755c24

Hotfix

  • Reduced MRM-S4 Broadsword flare rejection from 6 to 3 (Still good, just not unflareable) following internal testing
  • Added twin-rack IRM-S5 to FS-12 and FS-41.

To disambiguate, the new IR missiles are meant to make air superiority assets more appealing, hence their increased carriage on air dominance platforms like the Revoker and Eclipse rather than multiroles. (Ternion notwithstanding, it's a bus anyway)

1.0.7.1

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@Aryx3D Aryx3D released this 19 Aug 02:27
1755c24
  • Fixed AGM-111 Nemesis encyclopedia value
  • R-100N Zenith seeker is now fully hit-to-kill
  • Adjusted AGM-76 Atlatl spacing values
  • Adjusted weapon-airframe distributions of a few weapons
  • Added external flare pods to more aircraft
  • Reduced targeting pod optical range to 10km & 2.5x mag
  • Adjusted IRM-S5 Gladius target leading

1.0.7

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@Aryx3D Aryx3D released this 18 Aug 21:07
1755c24
  • Added MRM-S4 Broadsword, a medium range IR missile with good flare resistance
  • Added IRM-S5 Gladius, a short range, crazy TVC IR missile
  • Remodelled AGR-37 Jester (it's bigger now)
  • Rebalanced AGR-37 (Added motor speed gate to stop it from doing mach 5)
  • Improved seeker and ABM logic on R-100N Zenith, will now go full Hit-To-Kill at side-on targets.
  • Added attitude control motors to the R-100N Zenith to improve high altitude performance
  • Adjusted Starfall HSM guidance parameters to be better against moving targets (Previously, I had it set to reject datalink updates on terminal to make it less effective against ships but people hated that) [Still requires constant datalink track of the target!]
  • Increased flare count on the AGM-111 Nemesis from 8 to 16
  • Adjusted cost gates on Zenith so it can now intercept all nukes, Piledriver (non-nuclear)
  • Made the AGM-111 Nemesis the same cost as a non-nuclear Piledriver (8M) given it has a similar hit percentage
  • Drop tanks now instantly destroy themselves on impact with water or terrain rather than existing forever.

1.0.6

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@Aryx3D Aryx3D released this 12 Aug 03:21
1755c24
  • Implemented 0.34.1 max turn rate parameters to all missiles alongside sensible G limits
  • Changed seeker type readout on Zenith to prevent it from breaking RWR mods like NOX (Now just reads SARH rather than SARH-N given the only distinction is warhead safety and improved prox.)
  • Increased minimum engagement distance for HLT-HAIL
  • Made Starfall HSMs more vulnerable to overpressure damage
  • Starfalls will now fail to detonate if they hit terrain immediately after launch
  • Increased PAB-3000LR shockwave damage, decreased drag, now has a mini mushroom cloud :)

1.0.5

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@Aryx3D Aryx3D released this 11 Aug 22:34
1755c24
  • Adjusted HLT HAIL targeting parameters, will no longer fire on small fry munitions below 25M in value or low flying missiles. (Vanilla code does not actually consider TargetRequirements.MinValue at all, which allowed a 24 million dollar nuclear-tipped ABM interceptor to be fired against a goddamn AGM-48.) [WARNING: IT WILL NOT INTERCEPT REGULAR PILEDRIVERS BECAUSE THEY'RE DIRT CHEAP FOR SOME REASON]
  • Implemented warhead safety on the R-100N Zenith; Will now only detonate in the event of hitting its target; will safely disarm and fizzle if it misses.

1.0.4

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@Aryx3D Aryx3D released this 11 Aug 02:48
1755c24
  • Added HLT Hypersonic Missile Launcher trucks (Regular + 20kT Sunfall variant)
  • Added the HSM-N Sunfall 20kT nuclear variant of the Starfall. Launched by the HLT Hypersonic Missile Launcher, will be added as event content for aircraft later.
  • Added HLT HAIL (High Altitude Interceptor Launcher), a high altitude air defence system firing the R-100N Zenith strategic interceptor.
  • Added flare dispensers to the AGM-111 Nemesis; This triggers when the missile has incoming IR missiles and has a limited amount (8)
  • Nerfed AGM-76 Atlatl (Cost increased from $200k to $425k
  • Removed VLS booster from HSM-750 Starfall so its booster stage actually gets used properly when surface-launched

1.0.3

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@Aryx3D Aryx3D released this 10 Aug 00:03
1755c24

"The HSM-750 Starfall is a quasiballistic heavy hypersonic strike missile with a unitary 750kg warhead and INS guidance system that gains speed depending on range from the target. It lofts to high altitude then dives onto its target at hypersonic speeds. In the event of overshoot, the missile will perform aerobraking and a vertical dive. Minimum warhead arming time of 10 seconds. INS seeker requires target to be painted on datalink for the duration of the flight"

  • Added the HSM-750 Starfall, a hypersonic quasiballistic missile. Max carriage is 2 by a Darkreach. $65M a pop.
  • Added AGM-76 Atlatls to the FS-3 Ternion (IT CAN CARRY **MANY ** OF THEM)
  • Added PAB-3000LR to KR-67 Ifrit (Front bay)
  • Added TGPs to Medusa for support player buddy lasing
  • Buffed Alkyon AB-4 PAB-3000LR stowage from 2 to 4
  • Fixed ASD-16 submunitions dispenser door silliness
  • Fixed Tusko-N salvage fusing rather than fizzling

1.0.1

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@Aryx3D Aryx3D released this 09 Aug 02:05
573b27e
  • Fixed AGR-37 Jester mounting to the Tarantula's slinghook for some reason
  • Added ETS-15 TGP option to Compass centreline as suggested by Sasha Morgan.
  • Amended weapon descriptions to include arming times
  • Increased PAB-3000LR RCS
  • Added ARAD-45 to SAH-46 Chicane (4), EW-25 Medusa (8), A-19 Brawler (6) and FS-12 Revoker (4)
  • Added optional VLS booster to the AGM-111 for the insane people adding it to ships.

1.0.0

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@Aryx3D Aryx3D released this 08 Aug 21:59
573b27e

First Release of AWP

AGM-76 ATLATL

  • A compact medium-range cruise missile designed to give small aircraft standoff capability.

AGM-111 NEMESIS

  • A frankly terrifying mach 2.5 anti-ship cruise missile with a hybrid radar-optical imaging seeker able to detect its own targets on terminal, with a hefty 700kg warhead.

AGR-37 JESTER

  • Heavy laser-guided 203mm rocket. It's not joking around with a 50kg shaped charge warhead, phenomenal against ground targets and smaller ships (direct hit sinks a shard rather fast)~

PAB-3000LR

  • Super-heavy glide bomb designed to destroy armoured structures and large groups of vehicles. Big badda boom.

ECS-16 FLARE DISPENSER

  • Not enough flares? Bring your own! These modular flare dispenser racks each add sixteen IR flares to your aircraft, coming in packs of up to 32!

ARAD-45

  • A recently developed but unused weapon from vanilla, giving low rank aircraft proper anti-radar capability outside of conventional munitions!

ASD-16 SUBMUNITIONS DISPENSER

  • A Tornado-style dispenser system for the GS-25 bomblets found in the CBO-400 and GBM-500LR. Note that these do not independently target, but you get more of them in a low-drag dispenser!

TUSKO-N (1.5KT)

  • A Tusko quasiballistic missile with a 1.5kT tactical nuclear warhead.

ETS-15 Thunderbolt

  • A mountable targeting pod that increases your laser designator count and adds a high magnification 12km optical detector.