Merge from syntheticmagus/BabylonNative#7
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Part of initial CI exploration [skip ci]
Removing artifact of auto-generated commit from Azure Pipelines until effects and usage are better understood.
… arguments are undefined (which is allowed by the contract.
bghgary
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Jun 17, 2019
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CedricGuillemet
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Jun 16, 2021
* GitHub action (#6) * nightly github action * syntax error * more * msbuild * wget babylon.max.js * command line script (#7) * curl ? * path of exe * exe name ? * test with failing validation * working dir * 2nd try * Update README.md * Update README.md * Update README.md * Update README.md * Canvas polyfill PoC * Fix build with 3rd party sources * canvas font infos * init canvas all platforms * better with includes * android cmake update * flipY * misc * more canvas functions and nanovg * build uwp * bezier curve * split canvas with context and text measurements * better handling of render targets * remove event document * small fixes for VT * web colors * fix color parsing * commit canvass resources * graphics callback * tests * changed button orientation for testing * copy texture defined in experience.js instead of babylon.max.js * removed empty line * copy texture is back * arcana * ios cmake revision * glslang revision * pragma disable pedantic gcc * fixed copy texture * update canvas class name & creation * xr version * heavily WIP * still WIP and debug * it builds * WIP * it builds ! * rollback asio submodule version * text rendering is back * unused parameter * updating .js with latest abstraction changes * scripts update * gcc fixes * missing include * some initial function definitions (#8) * glslang subrepo version * bgfx subrepo version * CMake cleaning * fix conflict * moved test script from experience.js to its own * empty line readme * build option is for clang and not gcc * clean sources * feedback addressed + NPM packages update * empty line * nit * PR feedback Co-authored-by: Cedric Guillemet <ceguille@microsoft.com> Co-authored-by: C. M. Barth <c.m.barth@outlook.com>
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* GitHub action (#6) * nightly github action * syntax error * more * msbuild * wget babylon.max.js * command line script (#7) * curl ? * path of exe * exe name ? * test with failing validation * working dir * 2nd try * Update README.md * Update README.md * Update README.md * Update README.md * add ios deployment targets 12,13,14 * job names * ios deployment preprocessor check * more ios check * subrepo versions * subrepo more * mixed reality subrepo Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
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Jun 30, 2021
* GitHub action (#6) * nightly github action * syntax error * more * msbuild * wget babylon.max.js * command line script (#7) * curl ? * path of exe * exe name ? * test with failing validation * working dir * 2nd try * Update README.md * Update README.md * Update README.md * Update README.md * UWP build and run test * project stub * conditional validation tests * UWP validation test CI * condition to run VT * validation tasks * uwp jsi * uwp platform * more template parameters * tests OK * removed automatic UWP run on CI * cosmetic changes * structure name changed * spirv update * bgfx update * glslang update * define for uwp * WIP update with latest master * missing } * It's working! * PR cleaning * PR feedback * canvas plugin init uwp VT Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
CedricGuillemet
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Dec 13, 2021
* GitHub action (#6) * nightly github action * syntax error * more * msbuild * wget babylon.max.js * command line script (#7) * curl ? * path of exe * exe name ? * test with failing validation * working dir * 2nd try * Update README.md * Update README.md * Update README.md * Update README.md * Fix Win32 crash unmaximized * window size fix * Vulkan stub for win32 * removed empty lines * it compiles * Update bgfx * stb_image_resize * removed module * dependencies update * Android, bgfx version * android + vulkan build * fix conflict * Graphics_API * graphics_api check * readme * Update README.md Co-authored-by: Gary Hsu <bghgary@users.noreply.github.com> * d3d12 CI * culling test * back face again? * capture * up to softshadows * bgfx update * readme revert * d3d change uniform types * vulkan shader location * publish rendered images * condition * more frames for LOD * test with isolation * testing random things * LOD again * everything is back * traverser comment for vec4/mat4 with D3D * rendercount for LOD * update bgfx for d3d12 * hwnd for win32 unittests * build tests * missing include dir * Update CMakeLists.txt Co-authored-by: Gary Hsu <bghgary@users.noreply.github.com> * graphics api definition * 30 max vertex stream * back to 16 Co-authored-by: Cedric Guillemet <ceguille@microsoft.com> Co-authored-by: Gary Hsu <bghgary@users.noreply.github.com>
bghgary
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May 22, 2026
Update playground snippet versions to match BJS config where the code is unchanged (no visual diff, no new reference images needed): - Solid particle system: #WCDZS#92 -> BabylonJS#531 (v2 snippet format, same code) - Volumetric Light Scattering + Morph Targets: #5E318S#5 -> BabylonJS#7 (same code) - wgsl-in-shadermaterial: #8RU8Q3#157 -> BabylonJS#193 (same code) The latter two are excludeFromAutomaticTesting so no CI impact. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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Bringing over changes from fork to official repo. Working prototype with working build system.