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Releases: BeeOProblem/QuickAtlas

0.3

27 May 03:20

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Adds Zoom to the UI and fixes major issues with Undo/Redo.

Also fixes another critical bug #28 that prevents QuickAtlas from opening unless a specific resource res://Player/PlayerFire2.tres exists

Also includes the following bug fixes and improvements:

  • #23 Allow user to zoom in and out in UI
  • #16 Fix undo history not populating correctly
  • #26 Make sure zoom is centered when using scrollwheel
  • #15 Center selected texture in window
  • #29 Add conflict handling to autoname algorithm
  • #25 Fix excessive margin in preview
  • #24 Make sure texture handles are clickable at all zoom levels
  • #22 Clear UI when deleting selected AtlasTexture
  • #20 Clear UI when user is editing something that isn't a texture
  • #19 Improved handling of external filesystem changes
  • #17 Fix errors on renaming textures

0.2

04 Dec 01:13

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0.2

Fixes a critical bug #21 that would prevent QuickAtlas from working with any texture that doesn't already have at least on AtlasTexture using it.

Also includes the following bug fixes and improvements:

  • #1 Fixed janky behavior on dragging a AtlasTexture region across itself (or creating a region dragging in any direction besides down and right)
  • #3 Selecting an existing AtlasTexture in the Filesystem dock now opens its source and selects it in QuickAtlas
  • #6 DELETE key will now delete the selected AtlasTexture
  • #7 Combined AtlasTexture create and initial sizing action into one in History
  • #9 Added UI for modifying all AtlasTexture properties
  • #11 Fixed sizing of AtlasTexture preview

Internal code improvements:

  • #8 Removed code duplication between Undo/Redo and "normal" AtlasTexture change operations
  • #14 Fully documented the code

0.1

28 Oct 02:20
ad4f709

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0.1

The first release of QuickAtlas.

Lets you create AtlasTexture resources in Godot 4 faster and easier than using the built in AtlasTexture editing features. Click and drag the mouse to select sections of an existing texture to be used as the source for an AtlasTexture. You can also rename, delete and fine-tune the properties of your new and existing AtlasTexture resources by clicking them in the QuckAtlas window and modifying their properties in the lower section.