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Upgrade Cost Reference
Purchases are permanent per player. Reinforcements must be purchased in order.
| Upgrade | Cost | Result |
|---|---|---|
| Base backpack | Crafting recipe | 27 slots |
| Iron | 64 Iron Ingots | 36 slots |
| Gold | 64 Gold Ingots | 45 slots |
| Amethyst | 64 Amethyst Shards | 54 slots |
| Emerald | 32 Emeralds | 63 slots |
| Diamond | 32 Diamonds | 72 slots |
| Netherite Protection | 16 Netherite Ingots | 72 slots plus fire/lava protection |
| Bulk Storage Roll | 64 Diamonds + 64 Leather + 4 Tripwire Hooks | Separate page equal to Main capacity |
| Feature | Prerequisite | Cost |
|---|---|---|
| Sorting | None | 1 Clock + 64 Redstone Dust + 32 Emeralds |
| Magnet | None | 8 Lodestones + 64 Iron Nuggets |
| Vacuum | Magnet | 8 Emerald Blocks + 1 Dragon Head |
| Stockpile / Filter 1 | Bulk Storage Roll | 64 Emeralds + 1 Chest + 2 Tripwire Hooks |
| Each Filter 2–5 | Stockpile | 1 Comparator + 32 Redstone Dust + 16 Amethyst Shards |
| Owner Lock | None | 1 Diamond + 16 Iron Bars |
| Recovery Locator | Purchase before death | 8 Echo Shards + 1 Lodestone |
Each standard pocket costs 16 Leather + 16 String + 1 Diamond:
- Spyglass
- Compass or Recovery Compass
- Brush
- Boat or Raft
- Lead
- Saddle
- Crafting Table
- Furnace
- Brewing Stand
- Smoker
Special pockets:
| Cost | |
|---|---|
| Elytra | 32 Phantom Membranes + 64 Purpur Blocks |
| Lamp | 1 Tripwire Hook + 16 Diamonds |
| Feature | Prerequisite | Cost |
|---|---|---|
| Dyeing | Dyed-water cauldron | No permanent unlock |
| Glow Stitching | None | 1 Glow Ink Sac |
| Bedroll / Camping Compartment | None | 16 Hay Bales + 2 Tripwire Hooks + 64 Amethyst Shards |
| Reusable Campsite Kit | Bedroll | 44 Wool Blocks of one color + 3 matching Lanterns + 1 Bed + 1 Campfire (Soul Campfire, Comforting Campfire, Comforting Soul Campfire, Hearthfire Campfire, or Hearthfire Soul Campfire) + 12 Leather + 2 Tripwire Hooks |
The 44 wool blocks must all be one color, and that color becomes the permanent tent and bed color. The three lanterns must all match, and that lantern becomes the tent lighting; any vanilla lantern is accepted, including every copper oxidation stage and its waxed form. Unwaxed copper keeps weathering while the camp stands, and packing up remembers the stage each lantern reached. The campfire item actually consumed becomes the permanent tent hearth. Andy's Comforting Campfires (0.1.10+) is optional: paying a Comforting Campfire or Hearthfire Campfire also links the deployed hearth to Comfort healing, runes, and its status menu; without Comforting Campfires installed, the hearth still deploys and packs up as an ordinary vanilla Campfire or Soul Campfire.