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Housing

Co2Noss edited this page Aug 26, 2026 · 1 revision

Housing

Housing is a goal. A missing house ranks while that goal is on, you are at the expansion cap, and C_Housing.GetPlayerOwnedHouses reports none. Unfinished neighborhood initiatives rank from C_NeighborhoodInitiative while the client still reports contribution left this week. Weekly housing quests already in the log (Housewarming and the like) rank from the title and weekly tag the client already set. Lodestar does not invent plots, shopping lists, or housing quest IDs.

Turn the goal on in Getting Started or Settings → Goals. Housing stays quiet while that goal is off, below the expansion cap (for claiming a house), or the client has nothing left to report.

Dashboard tile

Edit dashboard and add Housing. The tile shows the house name, neighborhood, level, and favor the client reports.

  • Dashboard loads Blizzard_HousingDashboard and opens HousingDashboardFrame, the same way Great Vault opens the client's chest.
  • Teleport calls C_Housing.TeleportHome from the click when the client has a house GUID. It stays hidden until those GUIDs exist. Wrapping that call in pcall taints the hardware event and the client blocks it.

House level and favor come from C_Housing.GetCurrentHouseLevelFavor and GetHouseLevelFavorForLevel. Lodestar does not invent an XP table.

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