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v1.75.0 — the community built half of this one

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@DranakCorps-bot DranakCorps-bot released this 14 Aug 00:42
· 732 commits to main since this release

The community built half of this one.

New

  • Epic 1.0 checklist (contributed by dandrews2930, hours after tvongaza asked in #121): a per-class card with all 486 epic quest steps from the community wiki, manual checkboxes, and a "Classic-doable only" toggle so you can pre-farm what already drops before the epics go live. A prototype by its author's own framing — auto-checking from your loot comes later.
  • Charm hold timer (#130, thanks bjstrange): the pet breakout header runs a live clock from the moment your charm lands ("Pet damage — Gnoll · charmed 4:32"), and when it breaks, the CC-broke alert announces how long it held ("Befriend Animal (Puma) — held 0:56"). Summoned pets stay clock-free.
  • "★ Ready" Sky tab (#129, thanks bjstrange): whenever any class has a finished-but-unturned Sky quest, a Ready tab appears ahead of the class tabs — one line per quest across all fourteen classes, with its turn-in NPC.
  • Sky tabs show their turn-in NPC and quest-state counts (contributed by dandrews2930, from suggestions by Fedarov #125 and wizen #126): D done / R ready / P partial, color-coded, with the full breakdown on hover.
  • Zone map reset: right-click empty map space to clear the shown zone's spawn-point archive (with an are-you-sure stating the real count) — the zone learns fresh from your next kills.

Fixed

  • "8.5m" spawn timers (#124, thanks wizen): decimals with units were silently rejected — which cleared your override and let the catalog's own clock take over, masquerading as a wrong parse. "8.5m", "1.5h" and friends now parse exactly as written.

EQBuddy is a BETA — most of this release started as a player's post from the last two days. Keep them coming: ⚙ → Help → Send feedback.