Skip to content

Compatibility

Theo edited this page Aug 13, 2026 · 4 revisions

Compatibility

Curios — supported

Optional. With Curios installed, a pack worn in the charm slot works exactly like one carried in your inventory. The binding ships with the mod, so nothing needs configuring.

A pack in your inventory still wins if you somehow carry two — that keeps behaviour unchanged for anyone who already played without Curios.

The binding is additive, so a modpack can move packs to a different slot with its own datapack without fighting the shipped one.

Without Curios installed, none of that code is ever touched. It is a genuine soft dependency, not a requirement in disguise.

Trinkets — not applicable

Trinkets is the Fabric equivalent of Curios. BeaconPack is a NeoForge mod, so there is nothing to integrate with. If BeaconPack is ever ported to Fabric, Trinkets is what it would use there.

Recipe viewers — JEI, EMI, REI

No dedicated plugin yet. Recipes are ordinary shaped recipes and appear in any recipe viewer; every recipe also unlocks in the vanilla recipe book, which works with no extra mod at all.

What a dedicated plugin would add is browsing augment tiers as variants of one item, since all augments share a single item id. That is on the roadmap rather than shipped.

Other mods' effects

Any registered mob effect can be projected — vanilla, another mod's, or datapack-added. Icons come from the vanilla effect atlas, so nothing needs a texture from BeaconPack.

It is not enabled by default, though: the shipped pool is deliberately limited to the vanilla beacon's own effects, because an unrestricted pool turns a utility mod into a cheat item. Adding another mod's effect is one datapack file.

Versions

NeoForge 1.21.1 only, for now. The mod's arithmetic and data model are kept in a layer with no dependency on rendering, packets or data components, so a port to another 1.21.x — or a backport to 1.20.1 — is mostly a matter of rewriting how the pack's state is stored.

Ports are deliberately not being done before the first release has been in players' hands for a while: every extra branch multiplies the bug reports, and those have not started yet.

Servers

The mod is required on both sides. All the arithmetic runs server-side and the pack screen is a real container menu, so a client cannot grant itself effects its pack does not allow — every action is re-checked on the server against the pack's tier, its effect pool, the amplifier cap and the aura mode.

Its four options are a server config, synced to clients on join, so your rules apply rather than each player's local file.

Clone this wiki locally