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NebulaSource
Imported from @elite-dangerous-almanac/galaxy-map.
What a host hands the map to turn the nebulae on. The value is the single export of
the package's ./nebulae subpath.
The members are not part of the supported surface: a host passes the value it imported and writes no source of its own. The map reads the value at run time and turns the nebulae off on a value it cannot read.
The record set and the decoded volumes are type parameters and not named types,
because this module imports nothing: it is the one nebula module the renderer reaches,
and an import here would put the rest of the nebulae back in the entry chunk. The map
holds the two as unknown and hands back what it was given, so neither type reaches
the supported surface.
Set = unknown
Volumes = unknown
createDraw(
gl,set,volumes):NebulaDraw
WebGL2RenderingContext
Set
Volumes
NebulaDraw
loadSet():
Promise<Set>
Promise<Set>
loadVolumes():
Promise<Volumes>
Promise<Volumes>
Examples
Interfaces
- AddReport
- Category
- CategoryInput
- CategoryReject
- CategoryReport
- DatasetContent
- DatasetEntry
- DatasetInfo
- DatasetLoadResult
- FlyToOptions
- FlyToTarget
- FragmentWriter
- FragmentWriterOptions
- GalaxyMap
- GalaxyMapOptions
- HudAction
- HudHandle
- HudInfoFields
- HudOptions
- InteractionSwitches
- Line
- LineInput
- MapView
- NebulaSource
- RealSystem
- Reject
- ResolvedIcon
- ShapeInfo
- ShapeReject
- ShapeReport
- Sphere
- SphereInput
- StartView
- SystemDetailValue
- SystemDetails
- SystemImage
- SystemRecordInput