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2019_08_21_ToDoToday
Éloi Strée edited this page Aug 21, 2019
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Acces code: https://github.com/EloiStree/2019_08_06_HelloTechnifutur
- Deal with Quaternion
- Some function
- InverseTransfrom
- Recentre your axis
- Quaternion != Commutatif
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Cool link
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Rotation
- Matrix
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Euler & Gimbal Lock
- Curved Rotation: https://youtu.be/zc8b2Jo7mno?t=189
- Locked axis: https://youtu.be/zc8b2Jo7mno?t=274
- Gimbal lock: https://youtu.be/zc8b2Jo7mno?t=408
- Quaternion
- Playlist
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Quaternion Utility
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Classic
- Transform.Rotate()
- Transform.forward
- Quaternion * DirectionVector
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Transform Utility
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Layer belong to layer mask
- layermask == (layermask | (1 << layer))
//https://answers.unity.com/questions/50279/check-if-layer-is-in-layermask.html
public static bool IsInLayerMask(int layer, LayerMask layermask)
{
return layermask == (layermask | (1 << layer));
}
Feel free to support my work. A donation is always welcome to enlight my day.【ツ】
https://tipeee.com/eloilab
- Oculus Light
Step in VR by praticing
Réalité Virtuelle
Base de Unity
Painting Jam
- TechnoBel 2018: Specialization VR
- TechnoBel 2017: Quick Introduction to VR
- Technifutur 2018: Unity Developer
- Technifutur 2018: Basic of Unity For Artists
- Technifutur 2019: Virtual Reality Introduciton
What am I working on ?
