-
-
Notifications
You must be signed in to change notification settings - Fork 4
2019_08_30_ToDoToday
Éloi Strée edited this page Aug 30, 2019
·
9 revisions
Check:
- Do you have a build ready to be test for 15h ?
- Did you take some screenshot of the game ?
- Did you record some game play ?
- Did you publish a version on Itch.io or a private SideQuest ?
- What is your next steps for the game ?
Tool Box:
- Do you have assets or code that can be reuse ?
- Is it hard to extract it ?
- Unity Package Manager ?
- Unity asset store ?
Post-mortem:
- What went smooth in your project ?
- How did you deal the workflow of your team ?
- What went bad in your project ?
- What did you learn from it that you want to share to the group ?
- Don't forget to put a date on your project
- Don't forget to Zip your project to keep an archived
- Project has an expiration date
- Keep contact
- Archived and mirror your work
-
Check your LinkedIn and Facebook public state... Because your future boss will... And everybody else in deed.
- If you add someone on Linked-In, you must write a message. Else you will be consider as spam.
- If your name is not on Linked-In and you are in computer technology. That weird for your contractor.
- Linked-In is most of the time better that a visit card.
- If you don't like Linked-In don't use it. But at least put a photo, your first name and last name.
- Feel free to add me if you want to stay in contact out of the formation.
Feel free to support my work. A donation is always welcome to enlight my day.【ツ】
https://tipeee.com/eloilab
- Oculus Light
Step in VR by praticing
Réalité Virtuelle
Base de Unity
Painting Jam
- TechnoBel 2018: Specialization VR
- TechnoBel 2017: Quick Introduction to VR
- Technifutur 2018: Unity Developer
- Technifutur 2018: Basic of Unity For Artists
- Technifutur 2019: Virtual Reality Introduciton
What am I working on ?
