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Releases: Everloot/everloot
Releases · Everloot/everloot
Release list
Everloot Nightly 0.3.11-nightly.20261022.7 (7c3845d)
What's Changed
Other changes
- data(kb): refresh GitHub facts for the ecosystem tracker by @CDVolvik in #268
- fix(web): one row per announcement on /changes, with every region it was posted in by @CDVolvik in #279
- feat(web): chat keys per provider, and API keys with purpose, scopes and expiry by @CDVolvik in #273
- fix(web): weapon damage and per-second lines in item tooltips by @CDVolvik in #281
- feat(addon): record NPC positions at service windows and node positions at looting by @CDVolvik in #266
- docs(kb): wiki drafts for Forever's new dungeons, Skyborne and the raids by @CDVolvik in #275
- chore(desktop): release 0.1.6 by @CDVolvik in #282
- feat(kb): a name gap report for items, quests, sets and spells by @CDVolvik in #283
- docs(docs): approve the quest title, item set and spell name rules by @CDVolvik in #284
- fix(kb): hold the wiki quest titles a Forever source contradicts by @CDVolvik in #286
- feat(web): wiki pages and the /wiki hub by @CDVolvik in #269
- feat(game-data): name every item, quest, set and spell a source names by @CDVolvik in #287
- feat(web): show agreed object names on the database pages by @CDVolvik in #288
- data(kb): new blue posts and builds by @CDVolvik in #294
- feat(kb): a local Classic baseline from pfQuest and a report of what Forever players must confirm by @CDVolvik in #289
- feat(web): players can upload a Polestar Recorder file as NPC positions, quests and loot by @CDVolvik in #290
- feat(protocol): Recorder rares, dungeons, bosses and treasures, and pending loot counts by @CDVolvik in #291
- docs(kb): a coverage score and a plateau so collection winds down once facts are settled by @CDVolvik in #292
- fix(web): a hide reaches the character however the realm is spelled by @CDVolvik in #295
- fix(addon): the players line says where the rows live, so a number that changes has a reason by @CDVolvik in #296
- docs: the player rows are published as they are reported, not after three installs by @CDVolvik in #297
- feat(kb): add scalar fact states and distinct voter tally by @CDVolvik in #298
- feat(addon): record vignette rares and treasures, dungeon entrances and boss encounters by @CDVolvik in #299
- fix(web): public records carry a per-install pseudonym, so the feed parses again by @CDVolvik in #301
- feat(web): say why to run the addon, and say so where nothing is confirmed by @CDVolvik in #300
- data(kb): refresh GitHub facts for the ecosystem tracker by @CDVolvik in #293
- data(kb): refresh GitHub facts for the ecosystem tracker by @CDVolvik in #308
- feat(web): Chat reads one model catalogue with the Desktop App, and each provider's live model list by @CDVolvik in #302
- feat(kb): settle a drop rate at 50 windows, 5 voters and a tight Wilson interval by @CDVolvik in #303
- feat(addon): show where an item drops in its tooltip, from the desktop app's price file by @CDVolvik in #304
- feat(kb): loot tables design, and NPC and item-source tables with each number's windows and dates by @CDVolvik in #305
- feat(web): a page per instance, and treasure and confirmed-entrance markers on the map by @CDVolvik in #307
- feat(web): a last seen date on treasure pins, and every classic difficulty by name by @CDVolvik in #310
- docs(infra): the house cleanup report for 2026-10-21 by @CDVolvik in #306
- data(kb): new blue posts and builds by @CDVolvik in #309
- feat(kb): skip idle cron work and report local coverage by @CDVolvik in #313
- feat(web): the coverage page says which zone needs players by @CDVolvik in #314
- feat(web): an item tooltip says its set, its restrictions and its effects by @CDVolvik in #315
- fix(web): the instance pages are in the sitemap and the name report counts names by @CDVolvik in #316
- fix(kb): the expected counts carry the date they were made by @CDVolvik in #317
- fix(web): the sitemap carries the wiki pages, so it stops answering 500 by @CDVolvik in #318
- feat(mcp): expose public database coverage by @CDVolvik in #319
- feat(kb): the coverage page states the plateau, and a weekly spot check rechecks settled facts by @CDVolvik in #321
- feat(web): settled facts stop being collected by @CDVolvik in #324
- data(kb): refresh GitHub facts for the ecosystem tracker by @CDVolvik in #320
- data(kb): new blue posts and builds by @CDVolvik in #326
- feat(protocol): players report the numbers on an item's tooltip by @CDVolvik in #322
- docs(docs): the coverage score, the item facts, the off-switch and the sitemap fix by @CDVolvik in #325
- feat(web): the open data export and its download page by @CDVolvik in #323
- docs(docs): the open data export and its download page by @CDVolvik in #327
- docs(docs): the launch checklist asks for three damage lines while the weapons are out by @CDVolvik in #328
Full Changelog: nightly-20261021.6...nightly-20261022.7
Everloot Desktop App 0.1.6
Added
- The player pages can go with the uploads, on a switch in Settings: "Send the player pages with the
uploads". It is off by default, so nothing changes until it is turned on, and the rows stay in
Everloot.luauntil then — the same rule the named data follows. The privacy policy and the data
policy say so, in the words the switch uses.
Everloot addon 0.3.9
Added
- A button at the top-left of the minimap, the way every other addon in the game is found. It opens
Everloot's panel, so nothing needs a command typed any more. - A box at the top of that panel to ask Everloot a question. The question goes into your file, the
companion answers it with its sources, and/reloadprints the answer in the chat, exactly as
/ask <question>does.
What's Changed
Other changes
- feat(desktop): the player pages can go with the uploads, on a switch by @CDVolvik in #276
- feat(addon): a button at the top-left of the minimap, and a box to ask by @CDVolvik in #277
Full Changelog: addon-v0.3.8...addon-v0.3.9
Everloot addon 0.3.8
Fixed
- The player pages record the players you see again. The module asked the client for a name and a realm
and skipped anyone whose realm was not empty; the beta client answers every unit with its server, so
every player was dropped and no page ever had anything on it. It compares the realm with ours now, and
only a realm that is not ours is another realm.
What's Changed
Other changes
- chore(desktop): release 0.1.5 by @CDVolvik in #241
- feat(web): farming areas organised by what you farm, ready for player routes by @CDVolvik in #234
- feat(web): addons as a leaderboard and cards with logos by @CDVolvik in #235
- feat(web): a sharper Changes page with filters like the database by @CDVolvik in #237
- feat(web): compact header, avatar menu, signed-in home and opt-in profiles by @CDVolvik in #233
- feat(web): raid planner with drag and drop, compact coverage and a smaller art credit by @CDVolvik in #236
- fix(web): the intake GUID test ignores random upload ids by @CDVolvik in #242
- data(kb): new blue posts and builds by @CDVolvik in #245
- docs(web): the docs match what the addon, site and app do today by @CDVolvik in #246
- fix(web): search by name, phone tables, one content width and fuller database lists by @CDVolvik in #247
- feat(web): an auction house with categories, house switch, names and prices on item pages by @CDVolvik in #244
- fix(web): database sitemaps, real 404s, www redirect, stronger titles and structured data by @CDVolvik in #249
- fix(web): steady copy buttons, loading feedback and one set of motion tokens by @CDVolvik in #250
- feat(web): full-screen chat with one composer, keys in settings and Everloot data first by @CDVolvik in #243
- feat(web): small purposeful movement in menus, loading, buttons and the raid planner by @CDVolvik in #251
- feat(web): the item page says what players saw, and the index says how to read it by @CDVolvik in #252
- feat(web): an account overview with characters, builds, keys and privacy in one place by @CDVolvik in #253
- feat(web): a compact footer and Glint, the loot raven, with the launch countdown by @CDVolvik in #254
- feat(web): the other entity pages say in short, and the footer names the dates by @CDVolvik in #255
- feat(web): a rankings hub with class, race and faction rankings from the census by @CDVolvik in #256
- feat(web): a full-screen world map with a sidebar, list view and phone sheets by @CDVolvik in #258
- feat(web): the database says when its numbers were current, and the home page says what is new by @CDVolvik in #257
- feat(web): the entity pages hand over the record as text for an assistant and as JSON by @CDVolvik in #259
- fix(web): the What's new panel shows a post that arrived from two regions once by @CDVolvik in #260
- fix(web): one announcement, one line in the What's new panel by @CDVolvik in #261
- fix(web): the panel knows the day said two ways is the same announcement by @CDVolvik in #262
- feat(kb): wiki content model and the wiki-check page check by @CDVolvik in #264
- feat(web): spell pages and a spell list by @CDVolvik in #263
- docs(kb): wiki drafts for the eight early dungeons by @CDVolvik in #267
- feat(web): link a character to an account with an in-game code, behind a switch by @CDVolvik in #265
- feat(web): map categories, a cached pins route and continent pages by @CDVolvik in #270
- feat(web): blue posts in blue, each with its own page on Everloot by @CDVolvik in #271
- feat(web): in-game hover cards on every database link, and search that leads with game entries by @CDVolvik in #272
- fix(addon): the player pages record the players you see again by @CDVolvik in #274
Full Changelog: addon-v0.3.7...addon-v0.3.8
Everloot Nightly 0.3.10-nightly.20261021.6 (902bc18)
What's Changed
Other changes
- data(kb): new blue posts and builds by @CDVolvik in #201
- feat(web): compact page chrome and one site-wide credit line by @CDVolvik in #198
- feat(web): search-first database hub with filterable, sortable lists by @CDVolvik in #200
- feat(web): compact database detail pages with the tooltip box and quick facts on top by @CDVolvik in #199
- feat(web): one docs area for players and developers, with a page per API endpoint and MCP tool by @CDVolvik in #197
- feat(web): the header menu brightens to the site's green on hover by @CDVolvik in #191
- fix(desktop): Browse for the game folder lands on the product folder by @CDVolvik in #205
- feat(web): dense tables on every detail page; drop the last licence lines by @CDVolvik in #202
- feat(web): game version label in the header and a version model by @CDVolvik in #206
- data(kb): refresh GitHub facts for the ecosystem tracker by @CDVolvik in #150
- feat(web): player pages and name search, off by default by @CDVolvik in #184
- data(kb): refresh GitHub facts for the ecosystem tracker by @CDVolvik in #210
- feat(addon): NPC type and rank, quest category, side and group in the lists by @CDVolvik in #209
- fix(addon): selftest says present on its two passing API checks by @CDVolvik in #211
- fix(desktop): the account panel links to the keys page, not the old /connect by @CDVolvik in #212
- feat(web): item facts for wiki-named items, with level and binding filters by @CDVolvik in #203
- feat(web): add a Source column and filter to the item lists by @CDVolvik in #207
- feat(web): achievement, faction, title and quest chain pages in the database by @CDVolvik in #208
- feat(kb): quest titles, item set and spell names for the database pages by @CDVolvik in #204
- feat(web): show an item's Source in its quick facts by @CDVolvik in #213
- feat(protocol): structured page url on tool answers; merge after directory approval, then resubmit by @CDVolvik in #187
- feat(web): the player pages' disclosure text by @CDVolvik in #214
- chore(addon): release 0.3.4 by @CDVolvik in #215
- docs(mcp): the listing says 27 tools and the server answers 28 by @CDVolvik in #216
- docs(mcp): what to re-sync before a resubmission, and the drift check that backs it by @CDVolvik in #217
- docs(mcp): sync the tool schemas from production, not from a preview by @CDVolvik in #219
- feat(web): achievement pages list their criteria once three players agree by @CDVolvik in #220
- feat(addon): start the census on in a new install and let the Desktop App send it by @CDVolvik in #218
- data(kb): new blue posts and builds by @CDVolvik in #221
- chore(addon): release 0.3.5 by @CDVolvik in #222
- feat(web): saved talent builds with My builds, short links and Chat/MCP access by @CDVolvik in #224
- feat(desktop): sync saved talent builds into the game, listed by /everloot plan by @CDVolvik in #225
- chore(addon): fail CI on in-game text that reads as an ad or donation ask by @CDVolvik in #223
- chore(desktop): release 0.1.4 by @CDVolvik in #228
- feat(addon): an Everloot tab at the auction house, with scans on by default by @CDVolvik in #226
- docs(web): the player pages are live, and the release link needs no edit by @CDVolvik in #229
- fix(web): the privacy policy links the hide form by @CDVolvik in #231
- chore(addon): release 0.3.6 by @CDVolvik in #230
- chore(deps-dev): Bump @modelcontextprotocol/sdk from 1.31.0 to 1.32.0 in /desktop by @dependabot[bot] in #227
- data(kb): refresh GitHub facts for the ecosystem tracker by @CDVolvik in #232
- feat(addon): an Everloot settings page in the game options by @CDVolvik in #239
- feat(desktop): sign in with everloot.app through the browser by @CDVolvik in #238
- chore(addon): release 0.3.7 by @CDVolvik in #240
- chore(desktop): release 0.1.5 by @CDVolvik in #241
- feat(web): farming areas organised by what you farm, ready for player routes by @CDVolvik in #234
- feat(web): addons as a leaderboard and cards with logos by @CDVolvik in #235
- feat(web): a sharper Changes page with filters like the database by @CDVolvik in #237
- feat(web): compact header, avatar menu, signed-in home and opt-in profiles by @CDVolvik in #233
- feat(web): raid planner with drag and drop, compact coverage and a smaller art credit by @CDVolvik in #236
- fix(web): the intake GUID test ignores random upload ids by @CDVolvik in #242
- data(kb): new blue posts and builds by @CDVolvik in #245
- docs(web): the docs match what the addon, site and app do today by @CDVolvik in #246
- fix(web): search by name, phone tables, one content width and fuller database lists by @CDVolvik in #247
- feat(web): an auction house with categories, house switch, names and prices on item pages by @CDVolvik in #244
- fix(web): database sitemaps, real 404s, www redirect, stronger titles and structured data by @CDVolvik in #249
- fix(web): steady copy buttons, loading feedback and one set of motion tokens by @CDVolvik in #250
- feat(web): full-screen chat with one composer, keys in settings and Everloot data first by @CDVolvik in #243
- feat(web): small purposeful movement in menus, loading, buttons and the raid planner by @CDVolvik in #251
- feat(web): the item page says what players saw, and the index says how to read it by @CDVolvik in #252
- feat(web): an account overview with characters, builds, keys and privacy in one place by @CDVolvik in #253
- feat(web): a compact footer and Glint, the loot raven, with the launch countdown by @CDVolvik in #254
- feat(web): the other entity pages say in short, and the footer names the dates by @CDVolvik in #255
- feat(web): a rankings hub with class, race and faction rankings from the census by @CDVolvik in #256
- feat(web): a full-screen world map with a sidebar, list view and phone sheets by @CDVolvik in #258
- feat(web): the database says when its numbers were current, and the home page says what is new by @CDVolvik in #257
- feat(web): the entity pages hand over the record as text for an assistant and as JSON by @CDVolvik in #259
- fix(web): the What's new panel shows a post that arrived from two regions once by @CDVolvik in #260
- fix(web): one announcement, one line in the What's new panel by @CDVolvik in #261
- fix(web): the panel knows the day said two ways is the same announcement by @CDVolvik in #262
- feat(kb): wiki content model and the wiki-check page check by @CDVolvik in #264
- feat(web): spell pages and a spell list by @CDVolvik in #263
- docs(kb): wiki drafts for the eight early dungeons by @CDVolvik in #267
- feat(web): link a character to an account with an in-game code, behind a switch by @CDVolvik in #265
- feat(web): map categories, a cached pins route and continent pages by @CDVolvik in #270
- feat(web): blue posts in blue, each with its own page on Everloot by @CDVolvik in #271
- fe...
Everloot Desktop App 0.1.5
Added
- Sign in with everloot.app. The setup screen and Settings open everloot.app's new
/desktop/connectpage in the browser; after Battle.net sign-in and Connect, the app has its own key named
"Everloot Desktop App". The key travels back to127.0.0.1sealed to a one-time key only that app holds
(ECDH P-256, AES-GCM), so it is never in a URL in the clear, and the app never sees a password. Pasting a key
still works. The setup screen also asks to agree to the Terms of Use and Privacy Policy before Start.
Everloot Desktop App 0.1.4
Added
- Census switch. The setup screen has a census box, ticked by default, and Settings has a Census switch. With
it on, census rows (race, class, level and faction, never names) go out with the uploads after logout; with
it off they wait for the upload page. A setup finished before this keeps it off. - Saved talent builds reach the game. With an account key that has the "Read my saved builds" permission, the
app writes your builds from everloot.app into theEverlootBuildsslot addon after sign-in, on Sync builds
and every 15 minutes. The key goes only to the site it was signed in on, and uploads never carry it.
Fixed
- The account panel links to the keys page (
/docs/api/keys) instead of the old/connectpage. - The builds sync stays quiet when a key is refused, and sends the key only to the site it was signed in on.
Everloot Desktop App 0.1.3
Fixed
- Browse for the game folder now lands on the product folder. Picking
World of Warcraftitself chose the
folder one level above the one that holdsWTF, so the app found no account files; it now takes the product
folder with Everloot data (_classic_era_,_anniversary_and the rest). PickingWTForInterface
steps back up to the product folder too.
Everloot Desktop App 0.1.2
Fixed
- A nightly addon build (such as 0.3.4-nightly) counts as newer than the release before it. The Addon page and
the Overview used to offer the older release as an update, and the app sent a "newer addon" notice, so one
click put back a build without the nightly's features. The page now says the nightly is newer than the latest
release; putting the release back is the small repair link.
Everloot Desktop App 0.1.1
Everloot Desktop App 0.1.1. From this version, Windows installs download the next update inside the app and
install it on restart. Updating from 0.1.0 is one manual download.
Added
- An account row at the top of the sidebar footer. Signing in means pasting a free key made on
everloot.app after Battle.net sign-in; the app checks it with the site and keeps it in a file in the data
folder. Chat and the in-game/asksend it to the site's public MCP server, so their requests count against
the account instead of the internet address. Uploads and price refreshes never carry it./askno longer
needs a private token file: without one it answers from the public server, like Chat. - On a Windows install, the update downloads inside the app, is checked against the release's
SHA256SUMS, and installs on restart: a Restart to update button appears in the footer and asks first, waits
for a running upload, then runs the installer silently and opens the app again. A bug button beside Settings
opens GitHub's bug form with the app version and its diagnostics filled in (user folder hidden, never the
token), or copies them. The Addon page says Up to date instead of offering Reinstall as the main button;
reinstalling is a small repair link. - Chat answers appear as the model writes them, with the tool it is running shown while
it looks something up (Anthropic and OpenAI-compatible providers; a server that does not stream
still answers in one piece). Each answer has a Copy button. - A model menu under the Chat box, as in other chat apps. It lists the models of every
provider saved on the page (one key each for Anthropic, OpenRouter, OpenCode Zen, a custom server, plus
Ollama), and picking one switches Chat and the in-game/ask. Keys can be added, replaced or removed one
provider at a time. When search alone finds nothing, the answer says a model would read the question and
offers to add one. - Settings is pinned at the bottom of the sidebar and holds everything the app can be set to: what
runs (upload, market prices, in-game/ask), the AI model keys, the game folder, startup and the app itself.
The site's tools are no longer shown inside the window; the sidebar links to the database, talent calculator,
raid builder and auction prices on everloot.app, which open in the browser. The world map and lore archive
links are gone; Chat answers those questions. - The Market page looks up an item's price in the prices file the game reads: paste an item link from game
chat or type its id, and it shows each realm's community value, minimum, historical price and units up, with
a link to the item's history on everloot.app. - When a newer release is out, an arrow button sits beside Settings. It opens a panel with the
new version, its release date, what the release lists as changed (the first eight, then a link to the rest
on GitHub) and a Download button for this system's installer. Escape or Later closes it.
Fixed
- An
Everloot.luawritten after the app started (the first logout, a second account) is
found within 30 seconds and uploaded; before, the app kept saying there was no file until it was
restarted. Resuming after Pause catches up on a logout that was skipped. A failed upload or/ask
run is tried again after 1, 5 and 15 minutes. On Linux and macOS the file watch is armed again after
the game replaces the file at logout, so later logouts are not missed. - Pages keep an open drawer, the focus and what you are typing when the app refreshes them. The Characters
week bars draw again (the page's security rules had blocked their heights), and a setting the app could not
save shows why and switches back. - Network calls time out instead of hanging, backups skip account files that did not change, and the app
no longer holds up a Windows sign-out.