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Iteration Fugu
To develop two new games one of which visual - Symetric game, the other impemented game will be Same letter. At the end of the itteration the UI should be more user friendly and better looking. We will add more instances for the sylables and punctuation game and will make the difficulty levels more adecuate.
09.06.2014 - 30.06.2014
36 man hours
16.06.2014 - Stand up
- Status Reports:
Yosif has done "Difficulty levels algorithm implementation" task. He will make integration of difficulty level manager with the syllables game. Minko will work on the same letters game. Tanya and Plamen will work on the Symetric games - each of them will take one game.
19.06.2014 - Stand up Yosif has integrated difficulty level manager with the syllables game. He will work on the UI. The others haven't finished their tasks.
23.06.2014 - Stand up
- Status Reports: No new commits are done. Everybody is working on his\er task.
26.06.2014 - Stand up
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Common topics discussion: The voice instructions files for Symetric game are ready.
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Status Reports: The tasks aren't finished yet. Everybody is working on his\er task. Except the previous tasks Tanya will try to make the tasks for the enrichment with new instances of the syllables and punctuation game.
- Basic games selection interface(improvements) - inprogress
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- "Implementation of the interface based on the mockup presentation" task - fixed;
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- "Fill with content the pages : Games,About Project,Help" task - fixed;
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- "Change the interface of windows that shows the results of a played game." task - open;
- Syllables game(difficulty levels improvements) - finished;
- Punctuation game(difficulty levels improvements) - finished;
- Symmetric games - finished;
- Same letters game - finished;
Planned velocity was 36 man hours. Real velocity is 34 man hours.
What was good:
- Estimation;
- The product construction. At the end all intendedgames were developed;
- We make dep
- There were no tasks waithing for other ones to be commited;
What we can do better:
- Have better visibility of the progress;
- Time administration of each member. Again deadline is the motivation;
- Sharing knowedge;
- Polish the games;
Suggestions for improvements:
- More real estimation of the tasks and time of each developer;
- Plan several hours for knowledge sharing;
- Define the risk;
- Add percent done filed;