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Archery Skills
A lightweight progression system that rewards you for using bows and crossbows. Introduced in the 2.1.0 Marksmanship update.
You gain Archery XP by landing arrows on living targets. XP is per-player and survives death.
| Action | XP (default) |
|---|---|
| Land an arrow on a living target | +2 |
| Headshot (hit the top of the target's hitbox) | +3 bonus |
| The arrow hit kills the target | +5 bonus |
All values are configurable, and the whole system can be toggled off — see Configuration.
The level curve is a simple quadratic: the cumulative XP to reach level L is 10 × L². Each level grants one skill point. The default level cap is 50.
When you level up you get a chat message, a sound, and a skill point to spend.
Press K (default) to open the skill screen and spend your points. There are three branches, each up to rank 10:
| Branch | Effect at max rank |
|---|---|
| Draw | Faster draw — down to 0.8× draw time. |
| Crit | Critical hits — up to 30% chance for bonus arrow damage. |
| Aim | Steadier aim — down to 0.7× spread, plus a longer grace window before flax-string shaky-aim kicks in. |
Skills apply to both Modular Bows and Modular Crossbows.
Operators can inspect and adjust progression with the Commands tree:
/ft archery info # show your level, XP and skill ranks
/ft archery xp <amount> # grant XP
/ft archery max # max out every branch
/ft archery reset # wipe progression
(/archery … works as a top-level alias too.)
- Marksmanship Advancements — milestones tied to your skill level.
- The Fletcher's Guide — in-game book with a visual skill-tree page.