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Archery Skills

FROSTYTRIX edited this page May 31, 2026 · 1 revision

Archery Skills

A lightweight progression system that rewards you for using bows and crossbows. Introduced in the 2.1.0 Marksmanship update.

Earning XP

You gain Archery XP by landing arrows on living targets. XP is per-player and survives death.

Action XP (default)
Land an arrow on a living target +2
Headshot (hit the top of the target's hitbox) +3 bonus
The arrow hit kills the target +5 bonus

All values are configurable, and the whole system can be toggled off — see Configuration.

Levels

The level curve is a simple quadratic: the cumulative XP to reach level L is 10 × L². Each level grants one skill point. The default level cap is 50.

When you level up you get a chat message, a sound, and a skill point to spend.

The Skill Tree

Press K (default) to open the skill screen and spend your points. There are three branches, each up to rank 10:

Branch Effect at max rank
Draw Faster draw — down to 0.8× draw time.
Crit Critical hits — up to 30% chance for bonus arrow damage.
Aim Steadier aim — down to 0.7× spread, plus a longer grace window before flax-string shaky-aim kicks in.

Skills apply to both Modular Bows and Modular Crossbows.

Commands

Operators can inspect and adjust progression with the Commands tree:

/ft archery info          # show your level, XP and skill ranks
/ft archery xp <amount>   # grant XP
/ft archery max           # max out every branch
/ft archery reset         # wipe progression

(/archery … works as a top-level alias too.)

See also

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