Releases: Fesuoy1/Easy-Commands-26.X
Releases · Fesuoy1/Easy-Commands-26.X
Release list
v2.4.0-neoforge
Changes:
- Added gamemode alias commands
/creative [players]/survival [players]/adventure [players]/spectator [players]
If you find bugs/crashes, please report them by opening an issue.
If you want to support me, please download this mod from Modrinth instead!
v2.4.0-fabric
Changes:
- Added gamemode alias commands
/creative [players]/survival [players]/adventure [players]/spectator [players]
If you find bugs/crashes, please report them by opening an issue.
If you want to support me, please download this mod from Modrinth instead!
v2.3.0-neoforge
🎉 Mod has been ported to NeoForge!
There should be no functional differences between the Fabric and NeoForge versions.
If you encounter any issues (specific to NeoForge), please report them by opening an issue.
If you want to support me, please download this mod from Modrinth instead!
v2.3.0
Changes:
- Added new tool/weapon enchant commands:
/enchantaxe <efficiency> [fortune] [silkTouch] [sharpness] [mending] [unbreaking]/enchantshovel <efficiency> [fortune] [silkTouch] [mending] [unbreaking]/enchanthoe <efficiency> [fortune] [silkTouch] [mending] [unbreaking]/enchantbow <power> [punch] [flame] [infinity] [mending] [unbreaking]/enchantcrossbow <multishot> [piercing] [quickCharge] [mending] [unbreaking]/enchantmace <density> [breach] [windBurst] [smite] [baneOfArthropods] [fireAspect] [mending] [unbreaking]/enchantspear <sharpness> [smite] [baneOfArthropods] [knockback] [fireAspect] [looting] [lunge] [mending] [unbreaking]/enchanttrident <loyalty> [impaling] [riptide] [channeling] [mending] [unbreaking]/enchantfishingrod <luckOfTheSea> [lure] [mending] [unbreaking]
Internal/developer changes:
- Used
Map.of()instead ofHashMapinEnchantSwordCommandandEnchantPickaxeCommand - Major: Added automatic game tests when building the mod
- Note: For making huge changes or adding new commands, You are still recommended to test them in-game manually just to be safe
- Usual code cleanup, etc.
If you find bugs/crashes, please report them by opening an issue.
If you want to support me, please download this mod from Modrinth instead!
v2.2.0
Changes:
- Made more commands' parameters optional
/repairall [repairInventory](Default: false)/feed [players](Feeds yourself if no players specified)/knockback [amount of levels] [target](Default level: 10)/knockbackstick [amount of levels] [target](Default level: 10)/setExplosionPower [power](Shows current value if no power given)/modifyTreeHeight [height](Shows current height if none specified)
- Added optional
targetplayer argument to:/repair [target]/repairinventory [target]/knockback [level] [target]/knockbackstick [level] [target]
/toggleExplosiveProjectilescan now be set explicitly with[true/false]instead of just toggling- Some fixes
If you find bugs/crashes, please report them by opening an issue.
If you want to support me, please download this mod from Modrinth instead!
v2.1.1
v2.1.0
Changes:
- Added
/enchantpickaxecommand:/enchantpickaxe <efficiency> [fortune] [mending] [unbreaking] [silkTouch]
- Both
/enchantswordand/enchantpickaxenow work with any sword/pickaxe, including modded ones
Internal/developer changes
- Cleaned up unused client initializations
- Removed empty client-side entrypoint and unused client mixins config
- Gamerules are now registered directly in the mod initializer instead of a static initializer
- Code cleanup, etc.
If you find bugs/crashes, please report them by opening an issue.
If you want to support me, please download this mod from Modrinth instead!
v2.0.0
After 2 years, I've decided to update the mod to the latest version (26.2 as of writing)!
Changes:
- Made more commands' parameters optional (parameters surrounded by [square brackets] indicate optional)
- /heal [alsoFeed]
- /explode [createFire]
- /enchantsword [sharpness] [sweepingEdge] [mending] [unbreaking] [fireAspect] [knockback] [looting]
- Added back /modifyTreeHeight (which internally just sets the gamerule)
- Added /resetTreeHeight (Resets the tree height modifier back to default)
- Added /toggleExplosiveProjectiles (Toggles explosive projectiles on/off)
- Fixed certain sounds not playing
- Maybe other stuff I forgot
Internal/developer changes
- Made the codebase more cleaner and organized
- Other more stuff