Skip to content

kotor v0.1.6

Choose a tag to compare

@Firebringer92 Firebringer92 released this 25 Sep 21:21
· 23 commits to main since this release

Game Apworld and Client:
[REMOVED]

Refer to README to guide installation
Note: When installing a new patch you should first revert game files to base using admin command or use Steam Verify game files. Then properly uninstall previous patch and go through steps in readme to do fresh install using above zip files.

Patch Notes:

New Features:

  • Archipelago Vendor - Available on the Ebon-Hawk if Galactic Shop is enabled. Plan to put this under item restriction in a future patch, but currently can provide ability to Train Skills/Abilities/Feats/Force Powers and Character Reset (Respec) for your character for Credits. Only usable on the player character.

Existing Feature Changes:

  • Random Areas - Now has two modes (Coupled - doors are A <> B ) or (Decoupled - Doors can be A > B < C )
  • Items/Shop: Removed about 24 false gear (i.e bioware labelled as gear but on closer inspection isn't legitimate gear) from the pool of possible shop items
  • Traps/Skills/Ability Grants - These now modify your base instead of the modifier on your character. This was changed due to a limitation in how many times a modifier can be added/subtracted to. This is mostly a visual change but is a design wise change that removes engine limitation. You will now only see your base values changing instead of the right value (modifier) when you get an item/trap/ability.
  • Force Powers - Added a few force powers from TSL to the game, revitalize not included (thats a broken power)

Bug Fixes:

  • Fixed a bug involving random doors having locked doors not able to return. Gap still exists that some doors are decorative and need to walk out of area and return to go back through door.
  • Fixed issue with delivery log not being created/stored in correct location causing a requeuing sending of all previously gained checks
  • Fixed a bug where a companion could occasionally fail to actually join the party after being received as an item, most likely to occur right after launching the game.
  • Expanded companion self-healing coverage to ensure if a companion isn't received properly will eventually be fixed on a future transition.
  • Fixed patching of items in shop so all items now should show a cost.
  • Confirmed coupled has been fixed with live confirmation that in one random generation all 8 doors tested were reciprocal
  • Added checker to ensure all pending queue is cleared out on reconnecting to a new different slot/seed