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Actor Compendium
The Actor Compendium (registered as actor-compendium) holds ready-made monster and vehicle actors from the Dark Dungeons / Rules Cyclopedia monster lists. Each actor carries its full stat block plus its equipment and special abilities as embedded items, so dropping one onto a scene gives you a working, combat-ready token.
| Folder | What's inside |
|---|---|
| Monsters & Beasts | All monster actors, organized into thematic subfolders plus loose monsters at the root |
| Siege Engine | Ballista, heavy/light catapult, battering ram, trebuchet |
| Vehicle/Mount | Carts, wagons, draft/riding/war horses, mules, ponies |
| Water Transportation | Canoes, rafts, boats, galleys, longships, sailing ships |
The Monsters & Beasts subfolders: Canine, Devilfish, Dinosaur, Dragons, Elementals, Giants, Giant Slugs & Snails, Guardian Owl, Hags, Headsmen, Hellhound, Horde, Humans, Hydra, Lich, Lycanthrope, Magen, Manscorpion, Mek, Mounts, Nightshades, Spider (Planar), Thugs.
Each monster actor is a monster-type actor with its classic stat block populated:
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Details — alignment, size, rarity, monster type, number appearing (wandering & lair), morale, THAC0, XP award, level,
saveAs/castAsclass references -
Hit points — HD expression plus current/max HP (e.g. a goblin:
1-1HD, 3 HP) - Armor Class — value, plus the shield bonus and armor items that produce it
- Movement — per-turn / per-round / per-day / running speeds in feet
- Abilities — STR, INT, WIS, DEX, CON, CHA scores and mods
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Treasure — the monster's treasure type code, e.g.
(R) Cfor the goblin - Wrestling — wrestling score
- Biography — full monster description including terrain, habits, and lair details
Everything the monster carries or is lives as embedded items on the actor, so it works when the actor is used:
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Weapons — e.g. a goblin's short sword (damage
1d6, tags likesmall); a red dragon's claw/bite/tail/kick attacks - Armor — e.g. goblin armor (AC 6), dragon scales
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Saving-throw abilities — each monster includes its five (or six) save abilities as
specialAbilityitems: Death Ray or Poison, Magic Wand, Turn to Stone or Paralysis, Dragon Breath, Spells or Magic Staff - Special abilities — infravision, daylight penalties, breath weapons, spellcasting, flight, hover, crush, and similar
- Base items — e.g. a dragon's Large Dragon Attack Bonus and Flying base modifiers
Because saves are real items, rolling a monster's save from the sheet works like a character's — a d20 roll against the stored target.
Each actor's prototype token is pre-configured:
- Disposition — monsters default to Hostile, vehicles/mounts to Neutral
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Sight — monsters with infravision get
darkvisionvision mode at the right range (e.g. goblins 90 ft) - Bars — name/HP bar display is set to hover
- Drag the actor onto the canvas to place a token with its prototype (name, image, vision, disposition) applied.
- Drag it to the Actors directory to import the actor into your world for editing.
- Once in your world, edit anything — HP, treasure, embedded items — without affecting the compendium original.
- Because the FaDe system's
actorPacksetting points here by default, monster lookups (e.g. THAC0/save references) resolve automatically.
Tip: The Set Monster Darkvision, Set Prototype Token HP Display Mode, and Set Folder Permission utilities in the Macro Compendium let you bulk-adjust imported monsters (darkvision range, HP bar display, or folder visibility) after import.
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