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Roll Table Compendium
forelius edited this page Aug 1, 2026
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The Roll Table Compendium (registered as roll-table-compendium) holds Foundry roll tables covering combat, encounters, random dungeon generation, and treasure. Many tables link to sub-tables, mirroring the classic Dark Dungeons / Rules Cyclopedia random-generation flow.
| Folder | What's inside |
|---|---|
| Combat | Hit-location tables by body shape |
| Encounter | Terrain and themed encounter tables |
| Random Dungeon | Dungeon-room, door, and treasure generation |
| Treasure | Treasure-type and magic-item tables |
Hit-location tables — one per body shape — each a 1d20 roll:
- Humanoid, Quadraped, Winged Biped, Serpentoid, Insectoid, Arachnid
Each table's results (e.g. Right Leg, Abdomen, Chest, Left/Right Arm, Head) are weighted ranges covering 1–20.
Encounter tables by terrain and theme, with sub-folders:
-
Terrain — Woods, Clear/Grasslands, Desert, Swamp, River, Barren/Mountain/Hill, City, Settled, Special City (e.g.
Woods_Encounter) -
Monster Reaction Roll — the classic
2d6reaction table (Hostile / Unfriendly / Neutral / Indifferent / Friendly) - Humanoid — per-race tables (Dwarf, Elf, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Kobold, Orc) plus per-terrain humanoid tables
- Human, Animal, Castle, Dungeon Encounter (by dungeon level 1 → 8-10), Flyers, Swimmer, Insects, Undead, Dragons, Unusual
A set of generator tables for stocking dungeons:
-
Room Type (
1d8) — with sub-tables for Empty Room, Room with Monster, Room with Trap, Room with Alarm, Special Room, Magic Pool, etc. -
Door - Locked or Stuck (
1d20) and Door - Trapped (1d10) - Trap Type sub-table
-
Level 1 / Level 2-3 / Level 4-5 Treasure (
1d100) — each linking to Gem, Jewelry, and Magic Item sub-tables for that level range
The classic treasure-type generation system:
- Special Treasure Table and gem/jewelry value tables (Gem Value Table, Jewelry Value Table, Common/Uncommon/Rare Jewelry)
-
Magic-item roll tables —
Magical Items (Basic),Magical Items (Adv.),Magical Items (No Weapons),Sword, Weapon or Armor (Basic),Magical Weapon (Basic)— plus detailed sub-tables:- Weapon Sub Tables — Swords Basic/Advanced, Missile Weapons, Misc. Weapons
- Armor Sub Tables, Missile Weapon Sub Tables, Scroll Sub Tables, Potion Sub Tables, Ring Sub Tables, Wands, Staves, Rods Sub Tables, Misc Sub Tables, Sub Tables
- Roll from the sidebar — open a table in the Roll Table directory and click Roll.
- Hotbar — drag a table to your hotbar to roll it with one click.
- The Roll Table Helper macro — the Macro Compendium's Roll Table Helper opens FaDe's roll-table dialog so you can roll any table (including chained sub-tables) by name. It's the manual way to run the same tables the treasure-type macros use automatically.
- Treasure Type macros — the GM_Only Treasure Type A–V macros chain these tables together (e.g. Special Treasure Table, Magical Items (Basic), Potions, Scrolls) to generate complete treasure hoards.
Fantastic Depths Compendiums