Releases: Frisk202020/Archipelago
Release list
Splasher APWorld (v.0.0.7)
Splasher Archipelago (v.0.0.7) -- Client Upgrade
This version requires to update the APWorld accordingly
Highlights
- Reworked essence items. Now, these are useful instead of filler, and lower permanently the essence goal to unlock the golden splasher. An option allows you to choose the balancing, and (optional) essence traps have been added to increase back the goal (up to 700). Those have a separate balancing option.
- Implemented back cutscene skip, now targeting specific cutscenes in the game instead of catching a global trigger which had side-effects. You can also speedup level unlocks with a separate speed rate.
- Many UI / sprites improvements. These are detailed in a section bellow.
- (Finally) allow the client to connect to servers protected by password.
Minor upgrades
- Fixed logic in Apocalink Now
- The configuration parser now allows some fields to be unspecified.
- Fixed improper interactions with Steam. Specifically, we prevent Archipelago to interact with Steam Cloud (for stability, this can be enabled back if absolutely needed) and to send achievements while enabled.
UI / sprites detailed
- The backpack now only shows powers you have actually unlocked, and updates in real time when a power is received (you'don't need to load a level or reload the Hub anymore).
- Doors now have their platinum sprite as soon as you visited every location required by your options. Additionally, the "new" text on unlocked levels shows correctly, and leds are fixed to light up if the corresponding splasher location is checked (by yourself or a finished game).
- Doors show a custom message when locked that indicates the name of the Archipelago item you're missing.
- The Secretaire has a new set of dialogues proper to Archipelago. Importantly, she will tell you hints you must collect for yourself or other people.
Note : plugins don't have the same filename as previous versions : be sure to delete old plugins !
Client | APWorld
Splasher APWorld (v.0.0.6)
Splasher Archipelago Client (v.0.0.6) -- Keys Update
Be sure to use newest Client as well (v.0.0.6)
New features
This version mainly implements keys to access levels. This adds the Include Keys option, which comes with two flavors :
- level keys : as simple as it can be : each level is locked behind its key
- (thematic) zone keys : the game is split into 6 zones, each having its key
The game is split into these zones :
- Reception Hub : includes Potatoes Ink (2), Stick to the Plan (3), There will be Fries (7)
- Water Pool : includes Jump on the Water (5), A Bad Encounter (6), Stick on the Water (9), Water is Coming (13)
- Fun Park : includes Let it Bounce (4), Ink in Park (10), Big Bounce Theory (15)
- Ray Man Paradise : includes Ray Man Origin (8), Troopers Please (12), Ray Man Legend (18), The Glados Principle (20)
- Toxink Hell : includes Toxink Bubbles (16), Toxink Avenger (19), Apocalink Now (21)
- Docteur's Office : has the key for the final level (Good Luck Splasher)
Note : whatever your setting is, your starting level is Welcome to Inkorp
You can also enable speedrun keys, which makes Time Attack to have its own keys (level or zone depending on your setting).
Improvements
- Changed how Splashers are collected, now being sent to Archipelago as soon as their state would be saved (that is, when they would stay collected even after a death). Importantly, this allows vortex splashers to be collected without a checkpoint.
- Fixed various logic issues, and reworked some splashers locations to match the change of their collect.
- Added items groups. Some clients take avantage of this feature.
Contributions
Thanks a lot to Evoker for making a PopTracker for this world ! It is the recommended tracker to experience this game, but you can also use the Universal tracker (though it seems currently to not be compatible with progressive powers).
Splasher APWorld (v.0.0.4)
Splasher APWorld (v.0.0.4) -- Death Link
The version of the APWorld increments as the client does to help choosing corresponding versions of both
Improvements
- Improved powers options : fixed option
offand add optionon_except_waterto prevent an early game too restrictive on a multiworld game
New features
- Implemented Death Link
- Implemented Hero Mode : this triggers a death when killing a Splasher
Be sure to use the newest Client as well (v.0.0.4)
Splasher APWorld (v.0.0.5)
Splasher APWorld (v.0.0.5)
This version adds the Speedrun Medals option. It requires to update the client as well
Splasher APWorld (v.0.0.2)
New options
- Randomize powers : added off and progressive
off option does not match exactly vanilla behavior, since powers will be unlocked in every level, including those where some powers aren't expected
- Can turn golden splashers off (these will guarantee to reward a splasher)
Bug fixes
- Fixed Inkpark logic (only water was expected, but the level isn't reachable without stickink or bouncink)
Note : since this update adds new options, be sure to update your client as well (0.0.2 or later)
Splasher APWorld (v.0.0.1)
Splasher APWorld (v.0.0.1)
This is the first release of an implementation of Archipelago for Splasher, a 2D-plateformer by the Splashteam. This first release does not implement options (though these are defined in the APWorld as a Roadmap, not implemented in the client) but implements a playable world providing a smooth experience (items / locations work correctly, the game handles reconnection...).
What is this randomizer ?
Splasher is a game with collectables in all levels included in the item pool. The base game is linear, but the Archipelago implementation opens every level (can be toggled in the future) and rather shuffles unlockable power ups.
The main (noticed) unstable point is the logic of the randomizer.