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Releases: Frisk202020/SplasherArchipelago

Splasher Archipelago Client (v.0.0.6)

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@Frisk202020 Frisk202020 released this 05 Jul 23:01

Splasher Archipelago Client (v.0.0.6) -- Keys Update

Be sure to use newest APWorld as well (v.0.0.6)

New features

This version mainly implements keys to access levels. This adds the Include Keys option, which comes with two flavors :

  • level keys : as simple as it can be : each level is locked behind its key
  • (thematic) zone keys : the game is split into 6 zones, each having its key

The game is split into these zones :

  • Reception Hub : includes Potatoes Ink (2), Stick to the Plan (3), There will be Fries (7)
  • Water Pool : includes Jump on the Water (5), A Bad Encounter (6), Stick on the Water (9), Water is Coming (13)
  • Fun Park : includes Let it Bounce (4), Ink in Park (10), Big Bounce Theory (15)
  • Ray Man Paradise : includes Ray Man Origin (8), Troopers Please (12), Ray Man Legend (18), The Glados Principle (20)
  • Toxink Hell : includes Toxink Bubbles (16), Toxink Avenger (19), Apocalink Now (21)
  • Docteur's Office : has the key for the final level (Good Luck Splasher)

Note : whatever your setting is, your starting level is Welcome to Inkorp

You can also enable speedrun keys, which makes Time Attack to have its own keys (level or zone depending on your setting).

Improvements

  • Changed how Splashers are collected, now being sent to Archipelago as soon as their state would be saved (that is, when they would stay collected even after a death). Importantly, this allows vortex splashers to be collected without a checkpoint.
  • Fixed various logic issues, and reworked some splashers locations to match the change of their collect.
  • Option (enabled by default in connection.yaml) to show the level name on doors whatever their state is (in vanilla, only does is level is finished). Enabling this option has no side-effect.
  • Added items groups. Some clients take avantage of this feature.

Rollback

  • The cutscene speed multiplier is disabled for this version, as the current implementation is too unstable. It will come back in next version which will focus on client improvements before moving to the next option to implement.

Contributions

Thanks a lot to Evoker for making a PopTracker for this world ! It is the recommended tracker to experience this game, but you can also use the Universal tracker (though it seems currently to not be compatible with progressive powers).

Splasher Archipelago Client (v.0.0.4)

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@Frisk202020 Frisk202020 released this 07 Jun 22:30

Splasher Archipelago Client (v.0.0.4)

Improvements

  • Reworked the proxy for better online connection (when playing on archipelago.gg for example). It is no longer dependent to Windows 11.
  • Improved powers options : fixed option off and add option on_except_water to prevent an early game too restrictive on a multiworld game
  • Improved client connection : now it is handled automatically
  • Moved most network work to be handled in the background (so in-game freezes are less frequent)

New features

  • Implemented Death Link
  • Implemented Hero Mode : this triggers a death when killing a Splasher

Be sure to use newest APWorld as well (v.0.0.4)

Splasher Archipelago Client (v.0.0.5)

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@Frisk202020 Frisk202020 released this 15 Jun 18:49

Splasher Archipelago Client (v.0.0.5)

New Features

  • Added Speedrun Medals option : this adds up to 88 locations
  • Added an option in configuration.yaml to increase cutscenes speed

Improvements

  • Fixed some bugs observed in the previous version (including one where the mod would not properly launch after a successful connection)
  • Added more logs for better dev feedback (in case of issues for example)

This update requires to update the APWorld as well (0.0.5)

Splasher Archipelago Client (v.0.0.3)

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@Frisk202020 Frisk202020 released this 03 Jun 21:48

Splasher Archipelago Client 0.0.3 -- Online Play Compatibility

This update does not come with an apworld update

Fixes

Previous versions were unable to connect to most servers on the internet, mainly archipelago.gg. This version fixes this issue, introducing a proxy (launched automatically when enabled) that allows the client to securely connect to the server. Please check the Setup Guide update for how to play online. Notice connexion.md becomes connection.yaml.

Prospects

The current proxy implementation crucially lacks non-Windows compatibility. This will need to be addressed in the future.

Splasher Archipelago Client (v.0.0.2)

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@Frisk202020 Frisk202020 released this 31 May 21:21

New options

  • Randomize powers : added off and progressive

off option does not match exactly vanilla behavior, since powers will be unlocked in every level, including those where some powers aren't expected

  • Can turn golden splashers off (these will guarantee to reward a splasher)

Bug fixes

  • Fixed a bug where locked powers could still be used when grounded / on a wall / on ceiling
  • Fixed Inkpark logic (only water was expected, but the level isn't reachable without stickink or bouncink)
  • Fixed pause menu so option to go to the Hub from a level is always available
  • Fixed a bug where already-received items could be received again when doing multiple re-connections
  • Prevent to waste essence items when your current essence meter is already maxed (700+)

Note : since this update adds new options, be sure to update your apworld as well (0.0.2 or later)

Splasher Archipelago Client (v.0.0.1)

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@Frisk202020 Frisk202020 released this 30 May 00:03

Splasher Archipelago (v.0.0.1)

This is the first release of an implementation of Archipelago for Splasher, a 2D-plateformer by the Splashteam. This first release does not implement options (though these are defined in the APWorld as a Roadmap, not implemented in the client) but implements a playable world providing a smooth experience (items / locations work correctly, the game handles reconnection...).

What is this randomizer ?

Splasher is a game with collectables in all levels included in the item pool. The base game is linear, but the Archipelago implementation opens every level (can be toggled in the future) and rather shuffles unlockable power ups.

The main (noticed) unstable point is the logic of the randomizer.

Game Page | Setup