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Releases: Gh0stPacket/sgw3-modding-framework

SGW3 Modding Framework 1.0.0

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@Gh0stPacket Gh0stPacket released this 06 Oct 14:47

First release of the SGW3 Modding Framework: a Lua modding framework for Sniper Ghost Warrior 3 and a set
of mods built on it.

made with universal-modder

🤖 Vibecoded. Written by an AI (Claude, via Claude Code with the
universal-modder plugin), directed and play-tested by
@Gh0stPacket. Tested in the real game, not audited line by line. See
AI disclosure.

Downloads

File What it is
SGW3-Mod-Framework-1.0.0.zip The framework (sgw3_modloader.asi), modding guide and a hello-world example mod. Required by every mod.
SGW3-Mods-1.0.0.zip Bunny Hop, the Trainer (ImGui overlay, Insert) and the Map Editor.

Install

Requires Sniper Ghost Warrior 3 3.8.6.53 (GOG); on other builds the loader stays inactive.

  1. Install Ultimate ASI Loader x64
    (dinput8.dll into <game>\win_x64\).
  2. Extract SGW3-Mod-Framework into the game folder.
  3. Optionally extract SGW3-Mods into the game folder.

Logs: %USERPROFILE%\Saved Games\Sniper Ghost Warrior 3\sgw3_mods.log.

What's in 1.0.0

Framework

  • Mods load without replacing game files: sgw3_modloader.asi injects the framework when the game compiles
    Scripts/main.lua, so it works alongside mods that replace that file.
  • SGW3 Lua API: per-frame ticks that survive deaths/checkpoints/level loads, level-load events, keyboard,
    logging, layouts (placed models + edits to level entities). Each mod runs isolated.
  • Drop-in mods: Scripts/AutoLoad/<mod>/init.lua in a .pak.

Mods

  • Bunny Hop: hold Space to hop without losing speed; strafe with A/D + mouse to build speed. F6 toggles.
  • Trainer: god mode, infinite health/ammo, invisible to enemies, freeze AI, teleports, noclip, time scale /
    time of day / FOV, NPC spawner (407 types), Lua debug console.
  • Map Editor: fly-cam, ~9,900 placeable models with X/Y/Z move arrows, editing of existing level entities,
    per-level autosave, export of layouts as standalone mod paks.

Tested

The automated in-game release test (tools/test/release_test.py) passed 29/29 on these exact zips:
framework injection and mod registration, god mode blocking real damage, ammo refill, invisibility on/off,
NPC spawn/remove, editor placement and export, bunny hop with real keyboard input, the trainer overlay, and
error-free logs.

Credits

universal-modder (rehan-remade) · Claude (Anthropic) ·
Ultimate ASI Loader (ThirteenAG) ·
Dear ImGui · MinHook.
Not affiliated with or endorsed by CI Games. Single-player only; back up your saves.