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Numerous crash fixes, Anchor sync issues, romhack and rando bugs, and control oversights. See below for all the details. Some key points:
- Clanker's mouth crash
- Witch Switch cutscene crashes
- Furnace Fun squares activated with A again, as they should be
- Anchor Global fully decoupled from sync now
- Bottles tutorials tweaked and fine-tuned
- Audio whine/crackle should be fixed
- Stonehenge occlusion removal is back
- Starting abilities properly removed from the rando pool
- Demo and cutscene FPS uncapped
- Background note/jinjo retention (i.e. tracking to allow enabling retention mid-game) restored
Also, custom player colors have been added to Anchor.
One known issue going into this release: In rando, BGS jiggy switches and Boggy's first race are currently broken if you collect their jiggies elsewhere, so their checks will be unavailable. Will be very rare for those to be required AND unavailable, but if they are, you can mark the checks collected in the Rando tab of the Save Editor.
What's Changed
- Fix CCW jiggy podium visibility by @JeodC in #327
- Fix starting abilities duplicating onto remaining molehills by @JeodC in #325
- Allow builders to define CPU_OPTION by @JeodC in #323
- Correct control schemes to properly respect custom mappings by @JeodC in #322
- Fix occlusion for stonehenge by @JeodC in #324
- Uncap render fps for cutscenes and demos by @JeodC in #331
- Align actor array and marker pool by @JeodC in #335
- Apply more hud adjustments by @JeodC in #336
- Fix dialog asset remap gaps and void conditional-dialog callbacks by @JeodC in #345
- Fix language pack redirects not working by @JeodC in #349
- Bump Torch by @JeodC in #350
- Fix snow particle alpha transparency and FP xmas tree interpolation by @JeodC in #330
- Repair Banjo-Dreamie by @JeodC in #346
- Add anchor color customization and nametags by @JeodC in #334
- Modify workflows to upload artifacts from pull requests by @JeodC in #352
- Restore rumble to proper state and restore screenshake by @JeodC in #353
- Fix imgui audio backends showing up when they shouldn't by @JeodC in #356
- Add missing images and update readme for keyboard keys by @JeodC in #357
- Add a modern controls exception for jigsaw podiums so player can take their placed pieces back by @JeodC in #360
- Anchor fixes by @Malkierian in #361
- Fix three asan triggers by @JeodC in #362
- Kill note shadows for custom objects by @JeodC in #363
- Fix Gruntys Lair Gate not rising after collection by @Caladius in #364
- Init audio before menu so backend options enumerate properly by @JeodC in #369
- Fix stack overflow in furnace fun by @JeodC in #365
- Maintain aspect for auxfbo (bottles bonus) by @JeodC in #372
- No Transformed EggAim by @Malkierian in #368
- Fix Presents not using the correct Level Flag. by @Caladius in #367
- Update README.md by @JeodC in #383
- Fix OSTimer teardown race condition by @JeodC in #382
- GV: fix Gobi and Trunker reverting after a death reload by @JeodC in #381
- Patch Fast Transform Gag Charge by @Malkierian in #379
- Stop language packs shadowing HD assets they don't localize by @JeodC in #351
- Fix Gameplay Timer Display by @Caladius in #387
- Fix No Mumbo Detransform by @Caladius in #388
- Fix input viewer by @aMannus in #395
- [RANDO] Spoiler Generation Option by @Caladius in #370
- Fix Pedestal Sync by @Malkierian in #400
- Fix Vanilla Retention With CVar Off by @Malkierian in #398
- Language pack modding doc update and Torch bump by @JeodC in #401
- Batch of romhack bugfixes by @JeodC in #380
- Disable Note Retention during parades by @JordanLongstaff in #396
- General bug fixes by @JeodC in #402
- Bump Split Rock Charlie by @Malkierian in #403
New Contributors
- @JordanLongstaff made their first contribution in #396
Full Changelog: 1.0.1...1.0.2