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Releases: Jeffdev-Archipelago-Implementations/Archipelago-UCG
Releases · Jeffdev-Archipelago-Implementations/Archipelago-UCG
Release list
Uncanny Cat Golf Archipelago v1.4.1
- Updated 2-8 Coins 1, 2, 10, and 11 to require stop markers logically
- Removed 2-16 from coinsanity entirely, as it was not actually possible to reach the coins
- Removed 4-4 Coins 28, 29, 30, and 46 as they were not actually possible to reach.
Uncanny Cat Golf Archipelago v1.4.0
- Added a new yaml option,
goal_rank_requirement, which adds a rank requirement to get in the level before you can goal it. This has the option of any, ok, good, or peak. - Removed the All Coins check from 4-4, as its not actually possible to do.
- Fixed the peak checkmark appearing sometimes when it shouldn't on some levels, when peak checks are disabled.
- Updated the final message when goaling to be more clear about it being the Archipelago end rather than the normal game end, and have a display of the amount of checks you got in total before goaling
- Built the apworld on Archipelago v0.6.8.
Uncanny Cat Golf Archipelago v1.3.0
- Removed 3 coins in 1-15 that were unobtainable from coinsanity.
Uncanny Cat Golf Archipelago v1.2.0
New:
- Added a custom modifier icon for Uncanny Cat Spray, drawn by yours truly with my own hand
Changes:
- Changed Uncanny Cat Spray to actually do something! It now protects you once from death from the uncanny cat. It does not come back upon restarting though, so use it wisely! (This functionality can be turned off via a new yaml option "Buff Uncanny Cat Spray", which on by default)
- Changed Uncanny Cat Spray to fill up 50% of the filler with temp modifiers on, rather than being completely replaced (helps cut down on intense amounts of temp modifiers)
- Removed deathlink amnesty as a yaml option. This is now something you exclusively change within the games config menu.
- Increased the deathlink amnesty cap from 10 to 50.
Fixes:
- Fixed certain costumes unlocking through their vanilla methods
- Fixed the deathlink config option not functioning properly and not reading the yaml option correctly when using "Use Yaml Setting".
Uncanny Cat Golf Archipelago v1.1.1
- Fixed E-8 logically requiring Keys when it didn't need Keys
- Removed all E-8 coins from the apworld and game, because turns out they're actually inside the walls and not obtainable, oops
Uncanny Cat Golf Archipelago v1.1.0
New:
- Added coinsanity! This provides an option to add checks to every single penny coin on each level. You can also choose to just add checks to full clearing the coins in levels that have them, which can add about 30-40 extra checks overall, as a much less intense option. Coins that are green have not yet been sent, so you can keep track of which ones you need to get.
- Added a new macguffin goal! Collect enough
Cannium Prismitems to unlock your goal level, the amount you need and the amount added into the world is customizable in your yaml! - Added the option to play 4-18 as your goal level, which is a level with no gameplay. This is nice if you don't want to have to finish on a hard level.
Changes:
- Changed beating the goal level to take you to the P-18 endscreen, to add some extra celebration to your goal!
- Changed disabled worlds and levels to display in red on the level select.
Uncanny Cat Golf Archipelago v1.0.5
Simple hotfix release to remove an accidental import from jak and daxter cause im a doofus
Uncanny Cat Golf Archipelago v1.0.4
- Added the option to exclude levels and minigames entirely from logic. This also removes the levels from the prism requirement logic, which makes it a slightly better option than just excluding locations.
- Fixed 4-9 Good/Peak Ranks not logically requiring Keys and Nukes
Uncanny Cat Golf Archipelago v1.0.3
- [APWorld] Changed 2-4 Peak Rank to logically require Go Markers
- [APWorld] Changed 2-13 Peak/Good Rank to not logically require Go Markers
- [APWorld] Changed 3-17 Peak/Good Rank to not logically require Go Markers
- [APWorld] Changed the default for minigames to be off, instead of on, because not everyone wants to play this game for the minigames
- [Mod] Fixed goal levels being accessible early by playing the level before them
- [Mod] Fixed E-9 crashing the game upon completion
Uncanny Cat Golf Archipelago v1.0.2
- [APWorld] Fixed E-7 not logically requiring Breakable Tiles
- [APWorld] Changed 2-4 to not logically require Go Markers for Good/Peak ranks
- [APWorld] Changed 2-15 to not logically require Go Markers for Good/Peak ranks
- [Mod] Improved gift popup handling immensely to prevent overlapping present icons
- [Mod] Fixed UNCANNY_DASH not sending any checks.
- [Mod] Fixed Meowls sending all of its checks when opening it
- [Mod] Added a multitude of extra ap connection checks, to ensure that you can safely play with the AP mod enabled, without connecting to AP.
- [Mod] Fixed issues with stop/go markers when being unlocked