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raylib.GetShaderLocationAttrib

JoeStrout edited this page Apr 29, 2026 · 2 revisions

Get shader attribute location

Parameters

Parameter Default Value Note
shader
attribName

Return value

Condition Return Value
(always) number

Notes

Example

shader = raylib.LoadShader("glsl/custom.vs", "glsl/custom.fs")
loc = raylib.GetShaderLocationAttrib(shader, "vertexColor")
print "Attribute 'vertexColor' at location: " + loc

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