Draw a billboard
None.
// Inside BeginMode3D / EndMode3D: camera = {position:[0,5,10], target:[0,0,0], up:[0,1,0], fovy:45, projection:raylib.CAMERA_PERSPECTIVE} tex = raylib.LoadTexture("sprite.png") raylib.DrawBillboard camera, tex, [0,1,0], 2.0, raylib.WHITE
There was an error while loading. Please reload this page.