SetMaterialShaderValueV
None.
shader = raylib.LoadShader("vert.glsl", "frag.glsl") mat = raylib.LoadMaterialDefault raylib.SetMaterialShader mat, shader loc = raylib.GetMaterialShaderLocation(mat, "colorArray") values = [1.0, 0.5, 0.0, 1.0] raylib.SetMaterialShaderValueV mat, loc, values, raylib.SHADER_UNIFORM_VEC4, 1 raylib.UnloadMaterial mat raylib.UnloadShader shader
There was an error while loading. Please reload this page.