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raylib.QuaternionSlerp

JoeStrout edited this page Apr 29, 2026 · 2 revisions

Calculates spherical linear interpolation between two quaternions

Parameters

Parameter Default Value Note
q1 QuaternionIdentity
q2 QuaternionIdentity
amount 0

Return value

Condition Return Value
(always) map

Notes

Example

q1 = raylib.QuaternionIdentity
q2 = raylib.QuaternionFromAxisAngle([0,1,0], 90*(pi/180))
// Smooth spherical interpolation at 25% of the way
q = raylib.QuaternionSlerp(q1, q2, 0.25)

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