Calculate quaternion cubic spline interpolation using Cubic Hermite Spline algorithm as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic
q1 = raylib.QuaternionIdentity out1 = raylib.QuaternionIdentity q2 = raylib.QuaternionFromAxisAngle([0,1,0], 90*(pi/180)) in2 = raylib.QuaternionIdentity // Interpolate at t=0.5 using cubic Hermite spline result = raylib.QuaternionCubicHermiteSpline(q1, out1, q2, in2, 0.5)
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