Set shader uniform value vector
None.
shader = raylib.LoadShader(null, "shaders/lights.glsl") loc = raylib.GetShaderLocation(shader, "lightPos") positions = [100.0, 200.0, 300.0, 400.0] raylib.SetShaderValueV shader, loc, positions, raylib.SHADER_UNIFORM_VEC2, 2
There was an error while loading. Please reload this page.