GetMaterialShaderLocationAttrib
shader = raylib.LoadShader("vert.glsl", "frag.glsl") mat = raylib.LoadMaterialDefault raylib.SetMaterialShader mat, shader loc = raylib.GetMaterialShaderLocationAttrib(mat, "vertexTexCoord2") print "Attrib location: " + loc raylib.UnloadMaterial mat raylib.UnloadShader shader
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